Recommendation systems(RSs)are crucial in personalizing user experiences in digital environments by suggesting relevant content or *** filtering(CF)is a widely used personalization technique that leverages user-item i...
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Recommendation systems(RSs)are crucial in personalizing user experiences in digital environments by suggesting relevant content or *** filtering(CF)is a widely used personalization technique that leverages user-item interactions to generate ***,it struggles with challenges like the cold-start problem,scalability issues,and data *** address these limitations,we develop a Graph Convolutional Networks(GCNs)model that captures the complex network of interactions between users and items,identifying subtle patterns that traditional methods may *** integrate this GCNs model into a federated learning(FL)framework,enabling themodel to learn fromdecentralized *** not only significantly enhances user privacy—a significant improvement over conventionalmodels but also reassures users about the safety of their ***,by securely incorporating demographic information,our approach further personalizes recommendations and mitigates the coldstart issue without compromising user *** validate our RSs model using the openMovieLens dataset and evaluate its performance across six key metrics:Precision,Recall,Area Under the Receiver Operating Characteristic Curve(ROC-AUC),F1 Score,Normalized Discounted Cumulative Gain(NDCG),and Mean Reciprocal Rank(MRR).The experimental results demonstrate significant enhancements in recommendation quality,underscoring that combining GCNs with CF in a federated setting provides a transformative solution for advanced recommendation systems.
In video games, procedural content generation has a strong history. Current procedural content generation strategies, such as search-based, solver-based, rule-based, and language-based techniques, have been used to cr...
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The primary goal of cloth simulation is to express object behavior in a realistic manner and achieve real-time performance by following the fundamental concept of *** general,the mass–spring system is applied to real...
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The primary goal of cloth simulation is to express object behavior in a realistic manner and achieve real-time performance by following the fundamental concept of *** general,the mass–spring system is applied to real-time cloth simulation with three types of ***,hard spring cloth simulation using the mass–spring system requires a small integration time-step in order to use a large stiffness ***,to obtain stable behavior,constraint enforcement is used instead of maintenance of the force of each *** force computation involves a large sparse linear solving *** to the large computation,we implement a cloth simulation using adaptive constraint activation and deactivation techniques that involve the mass-spring system and constraint enforcement method to prevent excessive elongation of *** the same time,when the length of the spring is stretched or compressed over a defined threshold,adaptive constraint activation and deactivation method deactivates the spring and generate the implicit *** method that uses a serial process of the Central Processing Unit(CPU)to solve the system in every frame cannot handle the complex structure of cloth model in *** simulation utilizes the Graphic Processing Unit(GPU)parallel processing with compute shader in OpenGL Shading Language(GLSL)to solve the system *** this paper,we design and implement parallel method for cloth simulation,and experiment on the performance and behavior comparison of the mass-spring system,constraint enforcement,and adaptive constraint activation and deactivation techniques the using GPU-based parallel method.
Kubernetes,a container orchestrator for cloud-deployed applications,allows the application provider to scale automatically to match thefluctuating intensity of processing *** cluster technology is used to encapsulate,...
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Kubernetes,a container orchestrator for cloud-deployed applications,allows the application provider to scale automatically to match thefluctuating intensity of processing *** cluster technology is used to encapsulate,isolate,and deploy applications,addressing the issue of low system reliability due to interlocking ***-based platforms usually entail users define application resource supplies for eco container *** is a constant problem of over-service in data centers for cloud service *** operating costs and incompetent resource utilization can occur in a waste of *** revolutionized the orchestration of the container in the cloud-native *** can adaptively manage resources and schedule containers,which provide real-time status of the cluster at runtime without the user’s *** clusters face unpredictable traffic,and the cluster performs manual expansion configuration by the *** to operational delays,the system will become unstable,and the service will be *** work proposed an RBACS that vigorously amended the distribution of containers operating in the entire Kubernetes *** allocation pattern is analyzed with the Kubernetes *** estimate the overall cost of RBACS,we use several scientific benchmarks comparing the accomplishment of container to remote node migration and on-site *** experiments ran on the simulations to show the method’s effectiveness yielded high precision in the real-time deployment of resources in eco *** to the default baseline,Kubernetes results in much fewer dropped requests with only slightly more supplied resources.
This study proposes a cutting tool condition monitoring platform for CNC machines used in metal part manufacturing to estimate tool wear values. The PHM 2010 Dataset, along with operational and situational data from C...
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In blockchain networks, transactions can be transmitted through channels. The existing transmission methods depend on their routing information. If a node randomly chooses a channel to transmit a transaction, the tran...
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In blockchain networks, transactions can be transmitted through channels. The existing transmission methods depend on their routing information. If a node randomly chooses a channel to transmit a transaction, the transmission may be aborted due to insufficient funds(also called balance) or a low transmission rate. To increase the success rate and reduce transmission delay across all transactions, this work proposes a transaction transmission model for blockchain channels based on non-cooperative game *** balance, channel states, and transmission probability are fully considered. This work then presents an optimized channel transaction transmission algorithm. First, channel balances are analyzed and suitable channels are selected if their balance is sufficient. Second, a Nash equilibrium point is found by using an iterative sub-gradient method and its related channels are then used to transmit transactions. The proposed method is compared with two state-of-the-art approaches: Silent Whispers and Speedy Murmurs. Experimental results show that the proposed method improves transmission success rate, reduces transmission delay,and effectively decreases transmission overhead in comparison with its two competitive peers.
Banks play a pivotal role in generating significant profits through loan operations. However, the challenge lies in accurately identifying genuine loan applicants who are likely to repay their loans. Manual processes ...
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Unpredictable fruit and vegetable prices create significant challenges for farmer livelihoods. This research proposes an innovative approach using recurrent neural networks (RNNs) to predict both minimum and maximum p...
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This paper presents a parallel method for simulating real-time 3D deformable objects using the volume preservation mass-spring system method on tetrahedron *** general,the conventional mass-spring system is manipulate...
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This paper presents a parallel method for simulating real-time 3D deformable objects using the volume preservation mass-spring system method on tetrahedron *** general,the conventional mass-spring system is manipulated as a force-driven method because it is fast,simple to implement,and the parameters can be ***,the springs in traditional mass-spring system can be excessively elongated which cause severe stability and robustness issues that lead to shape restoring,simulation blow-up,and huge volume loss of the deformable *** addition,traditional method that uses a serial process of the central processing unit(CPU)to solve the system in every frame cannot handle the complex structure of deformable object in ***,the first order implicit constraint enforcement for a mass-spring model is utilized to achieve accurate visual realism of deformable objects with tough constraint *** this paper,we applied the distance constraint and volume conservation constraints for each tetrahedron element to improve the stability of deformable object simulation using the mass-spring system and behave the same as its real-world *** reduce the computational complexity while ensuring stable simulation,we applied a method that utilizes OpenGL compute shader,a part of OpenGL Shading Language(GLSL)that executes on the graphic processing unit(GPU)to solve the numerical problems *** applied the proposed methods to experimental volumetric models,and volume percentages of all objects are *** average volume percentages of all models during the simulation using the mass-spring system,distance constraint,and the volume constraint method were 68.21%,89.64%,and 98.70%,*** proposed approaches are successfully applied to improve the stability of mass-spring system and the performance comparison from our experimental tests also shows that the GPU-based method is faster than CPU-based implementation for all cases.
This study presents a comparative analysis of ten pre-trained convolutional neural network (CNN) models, evaluated across three remote sensing datasets: EuroSat, NWPU, and Earth Hazards (Land Sliding). We investigate ...
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