We present an algebra for programming the itineraries of mobile agents. The algebra contains operators for modelling sequential, parallel, nondeterministic, and conditional mobility behaviour. Iterative behaviour is a...
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This overview of PORT covers the goals to achieve, the institutions involved, and the status of the project. Proposals for funding PORT development are pending, but this preliminary report provides URLs to sites where...
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A novel hybrid compression scheme for videoconferencing and videotelephony applications at very low bit rates (i.e., 32 Kbits/s) is presented. The human face is the most important region within a frame and should be c...
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This paper reports an approach to the deployment of systems visualisation environments through the use of software agents. It provides a discussion of the issues that should be addressed in the deployment of integrate...
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This paper reports an approach to the deployment of systems visualisation environments through the use of software agents. It provides a discussion of the issues that should be addressed in the deployment of integrated computer-based visualisation tool sets which, combined with appropriate support, provide the basis for systems' visualisation solutions. It outlines an approach that addresses these deployment issues through the application of a component-based softwareengineering methodology that makes use of software agents. In this approach, called the integrated visualisation and description (IV&D) approach, software agents are considered to be knowledge-based software components that encapsulate specific knowledge of the application domain and are used to deploy a systems visualisation environment into this domain. The paper begins with a discussion of the issues relating to the deployment of systems visualisation environments. These are related to a conceptual model of the description process which forms a basis for the IV&D approach. We then discuss the software agents, called IV&D agents, that are used to support the deployment of systems visualisation environments. Finally, we discuss domain characterisation, which provides the knowledge used by IV&D agents to deploy the systems visualisation environments.
A novel hybrid compression scheme for videoconferencing and videotelephony applications at very low bit rates (i.e., 32 Kbits/s) is presented. The human face is the most important region within a frame and should be c...
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A novel hybrid compression scheme for videoconferencing and videotelephony applications at very low bit rates (i.e., 32 Kbits/s) is presented. The human face is the most important region within a frame and should be coded with high fidelity. To preserve perceptually important information at low bit rates, such as face regions, skin-tone is used to detect and adaptively quantize these regions. Novel features of this coder are the use of overlapping block motion compensation in combination with discrete wavelet transform, followed by zerotree entropy coding with new scanning procedure of wavelet blocks such that the rest of the H.263 framework can be used. At the same total bit-rate, coarser quantization of the background enables the face region to be quantized finely and coded with higher quality.
The objective of the work presented in this paper is to develop a computational capability based on the indirect variational boundary element method (IVBEM) to evaluate appropriate velocity boundary conditions on an a...
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In this paper we present a new hybrid compression scheme for videoconferencing and videotelephony applications at very low bit rates (i.e., 32 kbits/s). In these applications, human face is the most important region w...
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In this paper we present a new hybrid compression scheme for videoconferencing and videotelephony applications at very low bit rates (i.e., 32 kbits/s). In these applications, human face is the most important region within a frame and should be coded with high fidelity. To preserve perceptually important information at low bit rates, such as face regions, skin-tone is used to detect and adaptively quantize these regions. Novel features of this coder are the use of overlapping block motion compensation in combination with discrete wavelet transform, followed by zerotree entropy coding with new scanning procedure of wavelet blocks such that the rest of the H.263 framework can be used. At the same total bit-rate, coarser quantization of the background enables the face region to be quantized finely and coded with higher quality. The simulation results demonstrates comparable objective and superior subjective performance when compared with H.263 video coding standard, while providing the advanced feature like scalability functionalities.
We propose an operational component specification method that provides execution models for analyzing behaviors as well as adopting checking rules for consistency. Our proposed operational component specification meth...
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We propose an operational component specification method that provides execution models for analyzing behaviors as well as adopting checking rules for consistency. Our proposed operational component specification method will help the users to capture the meaning of components in a precise and abstract manner. Our method is mainly based on two ideas, object-orientation and the action system. Object-orientation makes specifications easy to understand and the action system leads to a simple and clear view of behaviors. Our method utilizes the Petri net formalism, especially the notion of tokens, in order to handle dynamic configuration in each component. We develop an extended version of Petri nets, called Object Petri Nets, to build execution models and extend analysis techniques of Petri nets.
Advances in the area of image and voice compression have given way to transmission rates of a few kilobits/second for acceptable quality audio and video. Audio/video conferencing among multiple parties in cellular net...
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Advances in the area of image and voice compression have given way to transmission rates of a few kilobits/second for acceptable quality audio and video. Audio/video conferencing among multiple parties in cellular networks is therefore a distinct possibility. We present an algorithm for designing a mobile cellular network that can support multicasting applications. The mobile network may consist of one or more tiers, which correspond to different user velocities. Communication channels are partitioned across tiers. The objective of network design is to minimize call loss probability by selecting an appropriate frequency reuse pattern and suitably partitioning network resources across tiers. Earlier work in this area has only concentrated on point-to-point communications. We permit multicast communications that may involve users from more than one tier. We describe a cost optimization algorithm for designing cellular networks that can support multicast traffic. We also describe a performance analysis of the designed network through analytical and simulation techniques.
The LMS algorithm forms the core of a number of adaptive control schemes. It has on one hand provided certain degree of robustness to these algorithms but on the other hand its convergence rate is notoriously slow. We...
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The LMS algorithm forms the core of a number of adaptive control schemes. It has on one hand provided certain degree of robustness to these algorithms but on the other hand its convergence rate is notoriously slow. We propose a method to initialize the LMS algorithm which dramatically shortens its adaptation period. We also prove that under certain condition this initialization can be computed without explicit knowledge of either the reference or noise spectrum. Although the work is illustrated using the filtered-X scheme, this idea can also be applied to other similar schemes. Two successful experiments starting from black-box identification to real-time control have verified the effectiveness of this idea.
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