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检索条件"机构=State Key Lab of Virtual Reality Technology and System"
344 条 记 录,以下是1-10 订阅
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SkeletonMix: A Mixup-Based Data Augmentation Framework for Skeleton-Based Action Recognition
SkeletonMix: A Mixup-Based Data Augmentation Framework for S...
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International Conference on Acoustics, Speech, and Signal Processing (ICASSP)
作者: Zongye Zhang Huanyu Zhou Qingjie Liu Yunhong Wang State Key Laboratory of Virtual Reality Technology and System Beihang University Beijing China
Skeleton-based human action recognition has received widespread attention for its robustness to changes in the background and appearance of actors compared to the RGB modality. Data augmentation is widely used to expl... 详细信息
来源: 评论
Effects of visual rotation axis and clockwise/counterclockwise directions on circular vection in virtual reality  24
Effects of visual rotation axis and clockwise/counterclockwi...
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2024 International Conference on virtual reality, Image and Signal Processing, ICVISP 2024
作者: Xu, Xiaotian Song, Zhe Zhang, Kexin Xu, Yan Zhang, Yuankun Fan, Xiaoya Pu, Fang Key Laboratory of Human Motion Analysis and Rehabilitation Technology of the Ministry of Civil Affairs Beihang University Beijing China Key Laboratory for Ubiquitous Network and Service Software of Liaoning Province Dalian University of Technology Liaoning Dalian China State Key Laboratory of Virtual Reality Technology and System Beihang University Beijing China
Vection, an illusion of self-motion induced by visual stimulus frequently experienced in virtual reality, significantly impacts user experiences in gaming, driving simulation, and rehabilitation training. User often e... 详细信息
来源: 评论
The Conquest of the Atlantic
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IEEE INDUSTRIAL ELECTRONICS MAGAZINE 2014年 第1期8卷 53-+页
作者: Guarnieri, Massimo State Key Laboratory of Virtual Reality Technology and System Beihang University Beijing China
We are all used to the possibilities made available by the Internet and information and communications technology (ICT), but only those of us who are at least in our 40s can truly appreciate the difference between the... 详细信息
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Edge-Preserving Depth Map Super-Resolution with Intensity Guidance
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Journal of Beijing Institute of technology 2019年 第1期28卷 51-56页
作者: Xiaochuan Wang Xiaohui Liang State Key Laboratory of Virtual Reality Technology and System Beihang University
Depth discontinuity edge affects the visual quality of synthesized images in 3D image ***,it suffers from accuracy degradation when up-sampled from low-resolution depth maps,especially at large scaling *** preserve th... 详细信息
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Stable haptic interaction using a damping model to implement a realistic tooth-cutting simulation for dental training
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virtual reality 2008年 第2期12卷 99-106页
作者: Liu, Guanyang Zhang, Yuru Wang, Dangxiao Townsend, William T. State Key Lab of Virtual Reality Technology and System Beihang University Beijing China Barrett Technology Inc.
It is difficult to implement a stable and realistic haptic simulation for cutting rigid objects that is based on a damping model because of an inevitable conflict between stability and high output force. This paper pr... 详细信息
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The Data-Reusing MCC-Based Algorithm and Its Performance Analysis
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Chinese Journal of Electronics 2016年 第4期25卷 719-725页
作者: LIU Chunhui QI Yue DING Wenrui Research Institute of Unmanned Aerial Vehicle Beihang University State Key Laboratory of Virtual Reality Technology and System Beihang University
Maximum correntropy criterion(MCC)provides a robust optimality criterion for non-Gaussian signal *** this paper,the weight update equation of the conventional MCC-based adaptive filtering algorithm is modified by reus... 详细信息
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Light Space Cascaded Shadow Maps Algorithm for Real Time Rendering
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Journal of Computer Science & technology 2011年 第1期26卷 176-186页
作者: 梁晓辉 马上 岑丽霞 于卓 State Key Lab.of Virtual Reality Technology and Systems School of Computer Science and EngineeringBeihang University
Owing to its generality and efficiency, Cascaded Shadow Maps (CSMs) has an important role in real-time shadow rendering in large scale and complex virtual environments. However, CSMs suffers from redundant rendering... 详细信息
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A survey on virtual reality
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Science in China(Series F) 2009年 第3期52卷 348-400页
作者: ZHAO QinPing State Key Laboratory of Virtual Reality Technology and System Beihang University Beijing 100083 China
virtual reality (VR) is a scientific method and technology created during the exploration of the nature by human beings to understand, simulate, and better adapt and use the nature. Based on the analysis on the whol... 详细信息
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GPU-BASED FLUID SIMULATION WITH FAST COLLISION DETECTION ON BOUNDARIES
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International Journal of Modeling, Simulation, and Scientific Computing 2012年 第1期3卷 137-148页
作者: JIAWEN WU FENGQUAN ZHANG XUKUN SHEN State Key Laboratory of Virtual Reality Technology and System Beihang University 100191 BeijingChina
In this paper,we present a method for fluid simulation based on smoothed particle hydrodynamic(SPH)with fast collision detection on boundaries on *** major goal of our algorithm is to get a fast SPH simulation and ren... 详细信息
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Haptic-visual interaction training system for refueling aircraft
Haptic-visual interaction training system for refueling airc...
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2009 2nd International Conference on Biomedical Engineering and Informatics, BMEI 2009
作者: Liu, Guanyang Zhou, Wanlin Muli, Liu Wang, Ju State Key Lab of Virtual Reality Technology and System Beihang University Beijing China
The goal of this paper is to develop haptic-visual interaction training system for aircraft fuel supply simulation. Operators can use this system to simulate refueling aircraft in virtual environment with tactile and ... 详细信息
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