A modeling and simulation tool called SimRC is described in this paper. It is dedicated to improve the efficiency of reconfigurable computing development. In SimRC, a new architecture description language is designed ...
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ISBN:
(纸本)9780889868106
A modeling and simulation tool called SimRC is described in this paper. It is dedicated to improve the efficiency of reconfigurable computing development. In SimRC, a new architecture description language is designed for architecture modeling, and the target architecture simulator is generated according to that model with our code generation approach. In this way, SimRC achieves the general purpose in a certain scope. The results of the preliminary experiments show that not only SimRC is able to model various architectures, but also it achieves the high simulation efficiency.
Since the virtual network traffic is invisible outside the hypervisor, it is impossible for traditional network-base security devices to harness the attacks happened in virtual computing environment. Industry and acad...
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An important ability of computer network opeartion exercise is to implement a large scale worm spreading events in short time. A spread action language is *** Language can achieve actions of worms such as gaining acce...
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Efficient rendering of complex scenes has receive great attention in real-time computer graphics. Current researches are mostly concentrated on reducing the geometric complexity of the scene model such as reconstructi...
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Efficient rendering of complex scenes has receive great attention in real-time computer graphics. Current researches are mostly concentrated on reducing the geometric complexity of the scene model such as reconstructing an LOD representation, performing visibility culling etc. However, the rendering process of complex scenes involves not only the geometric information of each object, but also multiple attributes, including lighting, material, texture, etc. The invocation of each attribute corresponds to a specific state in the rendering pipeline, frequent transfer between different states in the pipeline will introduce large amount of overhead, hence reducing the rendering efficiency. A rendering method accounting for efficient invocation of multiple attributes of objects based on state transition optimization strategies is presented. It estimates the cost for invoking each attribute of objects in the rendering pipeline and expresses the transitions between various render states as a weighted directed graph. Then the optimized sequence of state transition is obtained by optimization. Experimental results show that our proposed method can effectively reduce the overhead of state transition and improve the rendering efficiency of scenes containing large amounts of multi-attribute objects.
In distributed virtual environment many methods of data distribution management (DDM) are presented to efficiently improve network traffic situation and save system resources, these technologies are based on virtual e...
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In distributed virtual environment many methods of data distribution management (DDM) are presented to efficiently improve network traffic situation and save system resources, these technologies are based on virtual environment partition. The grid size of the partition affects the data distribution results. This paper aims to present a neural-network based study mechanism, which adjusts the grid size dynamically in the virtual environment. The simulation results indicate that by using this technique, better experimental results and practicability were achieved regardless the DDM used. And there is a significant improvement in system scalability.
The goal of this paper is to develop haptic-visual interaction training system for aircraft fuel supply simulation. Operators can use this system to simulate refueling aircraft in virtual environment with tactile and ...
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ISBN:
(纸本)9781424441327
The goal of this paper is to develop haptic-visual interaction training system for aircraft fuel supply simulation. Operators can use this system to simulate refueling aircraft in virtual environment with tactile and visual feedback. The simulator is built based on haptic device Omega 3DOF. Hardware and software are discussed to meet the requirement of training simulation. Experiment results show that the system can provide stable simulation of aircraft refueling operation.
Survivability has become a focal point of research. Simulation is a common method for experimental verification to identify the advantages and deficiencies of survivability models and architectures. This paper propose...
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This paper deals with the rendering issues of producing a realistic surgery simulation in real-time. In general, the visual fidelity of the simulator determines the degree of realism experienced by users. On top of th...
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The task-deployment models of simulation, is mainly used to solve the problem of the unreasonable tasks partition in the simulation of distributed computer network attack and defense exercises. This paper gives a task...
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This paper presents a novel adaptive deformation algorithm by integrating the representations of ADFs and physically based deformable models. The octree-based adaptively sampled distance fields (ADFs) are employed as ...
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