The substrate network path selection problem of virtual network was modeled as an evolutionary game. In the process of evolutionary game, virtual networks adjusted the strategies through the iterated game. The replica...
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The substrate network path selection problem of virtual network was modeled as an evolutionary game. In the process of evolutionary game, virtual networks adjusted the strategies through the iterated game. The replicator dynamics were leveraged equation to analyze the dynamic variation of strategies selection and demonstrates that this dynamics equation is the admissible dynamic to the evolutionary game. The potential game theory was used to analyze the evolutionary process and demonstrates the evolutionary result will converge to the evolutionary equilibrium. At the evolutionary equilibrium, all the virtual networks could get the best selection strategies. Finally, an evolutionary algorithm based on replicator dynamics was proposed. The experiments simulate the process of virtual network selecting the substrate paths in different initial state and reach the evolutionary equilibrium. Simulation results are coincided with the theoretical analysis results.
Vehicular ad-hoc networks (VANET) routing is a keytechnology for efficient data forwarding in intelligent transport system (ITS). A novel routing scheme, Anchor-Geography based routing protocol (AGP), designed specif...
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Cascading failures are common in most of the networks, where traffic is rerouted to bypass malfunctioning routers, eventually leading to an avalanche of overloads on other routers that are not equipped to handle extra...
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Cascading failures are common in most of the networks, where traffic is rerouted to bypass malfunctioning routers, eventually leading to an avalanche of overloads on other routers that are not equipped to handle extra traffic, which can result in a congestion regime with degradation in the network performance. In order to investigate how a small shock can trigger avalanches mechanisms affecting a considerable fraction of the network, lots of failure models have been constructed, but they have focused only on the static properties of the network that can not reflect the performance affected by the avalanche exactly. In this paper, we proposed a simple model for cascading failures in the network to explore how the failures can have a great impact on the network performance, and we allocated every node a capacity by tolerance parameter based on the node importance, which is determined by node degree, the number of the shortest paths through a node, and the number of the shortest paths through the neighbors of a node, then we fixed every element a weight to compute the node importance by analytic hierarchy process (AHP) theory. Based on our model, we analyzed the influence of different types of attacks to the network performance, and also tabled some proposals for reducing the damage that the networks suffered from the cascading failures.
In recent years large graph processing has emerged to be a popular application for companies because of the increasing large Web graph and social networks. The ever growing scale of graphs and recent emergence of clou...
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To solve the resource allocation and pricing in network virtualization environment, a pricing decision and resource allocation model was proposed to maximize the revenue of substrate network and virtual network simult...
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To solve the resource allocation and pricing in network virtualization environment, a pricing decision and resource allocation model was proposed to maximize the revenue of substrate network and virtual network simultaneously based on Stackelberg game. In this model, the revenue function of the substrate network and the virtual network which was contained the utility function and the cost function were introduced. Then, the optimal strategies of both players in complete information state were given. Whereas, in the incomplete information state, the existence of Nash equilibrium point of the noncooperative game among the virtual networks was proved. To obtain the optimal strategies of virtual network bandwidth allocation and physical network pricing, a distribution iteration algorithm was presented. Finally, the simulation results demonstrate the effectiveness of the algorithm, which can reach the subgame perfect Nash equilibrium and ensure the stability of network in the optimal state.
Recently,a genuine five-qubit entangled state has been achieved by Brown et al.[***.A 38(2005)1119].Later it was indicated that this state can be used for quantum teleportation and quantum state *** we build a quantum...
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Recently,a genuine five-qubit entangled state has been achieved by Brown et al.[***.A 38(2005)1119].Later it was indicated that this state can be used for quantum teleportation and quantum state *** we build a quantum secure direct communication protocol with this state,and prove that it is secure in ideal *** the protocol,the sender performs unitary transformations to encode a secret message on his/her particles and sends them to the *** receiver then performs projective determinate measurement to decode the secret message ***,this protocol utilizes superdense coding to achieve a high intrinsic efficiency and source capacity.
Legacy mapping system for HIP (Host Identity Protocol) is designed based on the traditional DNS (Domain Name System). In addition HIP introduces a new RVS (Rendezvous Server) to maintain the location information for m...
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Multi-path routing schemes have the inherent ability of balancing load between paths, and thus play a major role in traffic engineering for optimizing network distribution. The article proposes an algorithm of finding...
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Resource scheduling is crucial to data centers. However, most existing resource scheduling algorithms focus only on one-dimensional resource models, ignoring the fact that multiple resources (e.g. CPU, memory, storage...
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Since there are many Web services on the Internet, personalized Web service selection and recommendation is very important. In this paper, we present a new similarity measure for Web service similarity computation and...
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