Owing to its generality and efficiency, Cascaded Shadow Maps (CSMs) has an important role in real-time shadow rendering in large scale and complex virtual environments. However, CSMs suffers from redundant rendering...
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Owing to its generality and efficiency, Cascaded Shadow Maps (CSMs) has an important role in real-time shadow rendering in large scale and complex virtual environments. However, CSMs suffers from redundant rendering problem -- objects are rendered undesirably to different shadow map textures when view direction and light direction are not perpendicular. In this paper, we present a light space cascaded shadow maps algorithm. The algorithm splits a scene into non-intersecting layers in light space, and generates one shadow map for each layer through irregular frustum clipping and scene organization, ensuring that any shadow sample point never appears in multiple shadow maps. A succinct shadow determination method is given to choose the optimal shadow map when rendering scenes. We also combine the algorithm with stable cascaded shadow maps and soft shadow algorithm to avoid shadow flicking and produce soft shadows. The results show that the algorithm effectively improves the efficiency and shadow quality of CSMs by avoiding redundant rendering, and can produce high-quality shadow rendering in large scale dynamic environments with real-time performance.
Curve and surface blending is an important operation in CAD systems, in which a non-uniform rational B-spline (NURBS) has been used as the de facto standard. In local comer blending, two curves intersecting at that ...
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Curve and surface blending is an important operation in CAD systems, in which a non-uniform rational B-spline (NURBS) has been used as the de facto standard. In local comer blending, two curves intersecting at that comer are first made disjoint, and then the third blending curve is added-in to smoothly join the two curves with G^1- or G^2-continuity. In this paper we present a study to solve the joint problem based on curve extension. The following nice properties of this extension algorithm are exploited in depth: (1) The parameterization of the original shapes does not change; (2) No additional fragments are created. Various examples are presented to demonstrate that our solution is simple and efficient.
This paper concentrated on how to apply meshless method to do physical based soft tissue deformation. First we approximated the deformation field using a Moving Least Squares (MLS) approximation method. Then, a compac...
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The dynamic characteristic parameters of Up-time of Flight Counter (U-ToFC) are important for research of structure optimization and reliability. However, the current simulation is performed based on homogenous mate...
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The dynamic characteristic parameters of Up-time of Flight Counter (U-ToFC) are important for research of structure optimization and reliability. However, the current simulation is performed based on homogenous material and simplified constraint model, the correct and reliability of results are difficult to be guaranteed. The finite element method based on identification of material parameters is proposed for this investigation on dynamic analysis, simulation and vibration experiment of the U-ToFC. The structure of the U-ToFC is complicated. Its' outside is made of aluminum alloy and inside contains electronic components such as capacitors, resistors, inductors, and integrated circuits. The accurate material parameters of model are identified difficultly. Hence, the parameters identification tests are performed to obtain the material parameters of this structure. On the basis of the above parameters, the experiment and FEA are conducted to the U-ToFC. In terms of the flight acceptance test level, and two kinds of joints condition between the U-ToFC and fixture are considered. The natural frequencies, vibration shapes and the response of the power spectral density of the U-ToFC are obtained. The results show simulation which is based on parameters identification is similar with vibration experiment in natural frequencies and responses. The errors are less than 10%. The vibration modes of simulation and experiment are consistent. The paper provides a more reliable computing method for the dynamic characteristic analysis of large complicated structure.
This paper presents a new solution to haptic based teleoperation to control a large-sized slave robot for space exploration, which includes two specially designed haptic joysticks, a hybrid master-slave motion mapping...
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This paper presents a new solution to haptic based teleoperation to control a large-sized slave robot for space exploration, which includes two specially designed haptic joysticks, a hybrid master-slave motion mapping method, and a haptic feedback model rendering the operating resistance and the interactive feedback on the slave side. Two devices using the 3 R and DELTA mechanisms respectively are developed to be manipulated to control the position and orientation of a large-sized slave robot by using both of a user's two hands respectively. The hybrid motion mapping method combines rate control and variable scaled position mapping to realize accurate and efficient master-slave control. Haptic feedback for these two mapping modes is designed with emphasis on ergonomics to improve the immersion of haptic based teleoperation. A stiffness estimation method is used to calculate the contact stiffness on the slave side and play the contact force rendered by using a traditional spring-damping model to a user on the master side stably. Experiments by using virtual environments to simulate the slave side are conducted to validate the effectiveness and efficiency of the proposed solution.
Component-based software reuse and development is considered to be the best way to improve the efficiency and quality of *** meet the demands of aircraft instrument exhibition in an aviation virtual library,we present...
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Component-based software reuse and development is considered to be the best way to improve the efficiency and quality of *** meet the demands of aircraft instrument exhibition in an aviation virtual library,we present a modeling and simulation tool for cockpit instruments on component methods,achieving display functionality and providing a visual interaction platform in the aviation virtual *** the rapid model construction and reuse of virtual library resources,we classify entities in the cockpit into several categories by their behavior,and design a template for each category to describe its *** efficiently reduces the modeling cycle,and thus largely helps users to take advantage of the library resource.
Mobile devices have two characteristics that clearly different from the conventional PC systems: low resolution and limited energy. Traditional simplification algorithm computes the error in the object space, which is...
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This paper presents a novel approach to quick reconstruction of cameras and quasi-dense geometry from unordered photos of a scene. With three reconstruction goals: reliable camera postures, high-density scene geometry...
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In recent years, person re-identification technology has been greatly developed. Image-based person reidentification algorithms have achieved excellent performance on open source datasets. In contrast, the development...
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Soft tissue simulation with bimanual force feedback is one of the main research topics toward practical application of surgery simulation. A method for the simulation of soft object using Mass-Spring model is presente...
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