This paper designs and implements a financial invoice recognition system based on the features of the Chinese financial invoice. By using the linear whole block moving method in each vertical segment, a new fast algor...
The coordinated path-planning problem for multiple unmanned air vehicles is studied with the proposal of a co-evolving and cooperating path planner. In the new planner, potential paths of each vehicle form their own s...
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The coordinated path-planning problem for multiple unmanned air vehicles is studied with the proposal of a co-evolving and cooperating path planner. In the new planner, potential paths of each vehicle form their own subpopulation, and evolve only in their own sub-population, while the interaction among all sub-problems is reflected by the definition of fitness function. Meanwhile, the individual candidates are evaluated with respect to the workspace so that the computation of the configuration space is avoided. By using a problem-specific representation of candidate solutions and genetic operators, our algorithm can take into account different kinds of mission constraints and generate the solutions in real-time.
Augmented reality is the merging of synthetic sensory information into a user's perception of a real environment. As one of the most important tasks in augmented scene modeling, terrain simplification research has...
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Augmented reality is the merging of synthetic sensory information into a user's perception of a real environment. As one of the most important tasks in augmented scene modeling, terrain simplification research has gained more and more attention. In this paper, we mainly focus on point selection problem in terrain simplification using triangulated irregular network. Based on the analysis and comparison of traditional importance measures for each input point, we put forward a new importance measure based on local entropy. The results demonstrate that the local entropy criterion has a better performance than any traditional methods. In addition, it can effectively conquer the 'short-sight' problem associated with the traditional methods.
Because of wide variation in gray levels and particle dimensions and the presence of many small gravel objects in the background, as well as corrupting the image by noise, it is difficult o segment gravel objects. In ...
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Because of wide variation in gray levels and particle dimensions and the presence of many small gravel objects in the background, as well as corrupting the image by noise, it is difficult o segment gravel objects. In this paper, we develop a partial entropy method and succeed to realize gravel objects segmentation. We give entropy principles and fur calculation methods. Moreover, we use minimum entropy error automaticly to select a threshold to segment image. We introduce the filter method using mathematical morphology. The segment experiments are performed by using different window dimensions for a group of gravel image and demonstrates that this method has high segmentation rate and low noise sensitivity.
This paper proposes a genetic-based algorithm for surface reconstruction of three-dimension (3-D) objects from a group of contours representing its section plane lines. The algorithm can optimize the triangulation of ...
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This paper proposes a genetic-based algorithm for surface reconstruction of three-dimension (3-D) objects from a group of contours representing its section plane lines. The algorithm can optimize the triangulation of the surface of 3-D objects with a multi-objective optimization function to meet the needs of a wide range of applications. Further, a new crossover operator for triangulation and a new 3-D quadrilateral mutation operator are also introduced.
This paper presents a texture segmentation approach which is based on the Markov random field model (MRF) and feed forward neural *** texture is modeled by the second order Gauss MRF model, and the least square error ...
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This paper presents a texture segmentation approach which is based on the Markov random field model (MRF) and feed forward neural *** texture is modeled by the second order Gauss MRF model, and the least square error estimation is employed for the solution of model parameters. To perform texture segmentation, we introduced an improved BP algorithm to get faster learning speed. Experiment shows that better segmentation results can be obtained than the traditional Euclidean distance method.
Presents an efficient method which uses two neighboring frames in image sequences for target identification. Using statistical information about the background noise and candidate regions' noise after background r...
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ISBN:
(纸本)0780342534
Presents an efficient method which uses two neighboring frames in image sequences for target identification. Using statistical information about the background noise and candidate regions' noise after background registration, we can determine those candidate regions that have the same or similar noise distributions to the background's which should be background regions, and those candidate regions that have different noise distributions from the background's which should be the target region. In particular, when there is only one target in the image, we can simply determine that the candidate region whose noise distribution is most different from the background's is the true target.
Matching confidence is an important element for evaluating image matching quality. A method is presented which uses the technique of tests of hypotheses to determine image matching confidence under a certain testing l...
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ISBN:
(纸本)0780340531
Matching confidence is an important element for evaluating image matching quality. A method is presented which uses the technique of tests of hypotheses to determine image matching confidence under a certain testing level. The authors use similarity measurement values to be the statistics. Experimental results with large real images prove the effectiveness of the method to determine image matching confidence.
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