Augmented reality is the merging of synthetic sensory information into a user's perception of a real environment. As one of the most important tasks in augmented scene modeling, terrain simplification research has...
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Augmented reality is the merging of synthetic sensory information into a user's perception of a real environment. As one of the most important tasks in augmented scene modeling, terrain simplification research has gained more and more attention. In this paper, we mainly focus on point selection problem in terrain simplification using triangulated irregular network. Based on the analysis and comparison of traditional importance measures for each input point, we put forward a new importance measure based on local entropy. The results demonstrate that the local entropy criterion has a better performance than any traditional methods. In addition, it can effectively conquer the 'short-sight' problem associated with the traditional methods.
Because of wide variation in gray levels and particle dimensions and the presence of many small gravel objects in the background, as well as corrupting the image by noise, it is difficult o segment gravel objects. In ...
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Because of wide variation in gray levels and particle dimensions and the presence of many small gravel objects in the background, as well as corrupting the image by noise, it is difficult o segment gravel objects. In this paper, we develop a partial entropy method and succeed to realize gravel objects segmentation. We give entropy principles and fur calculation methods. Moreover, we use minimum entropy error automaticly to select a threshold to segment image. We introduce the filter method using mathematical morphology. The segment experiments are performed by using different window dimensions for a group of gravel image and demonstrates that this method has high segmentation rate and low noise sensitivity.
Motivated by the need of the numerous real-world applications, 3D object recognition has become an active research field. The representation describes the sensed data and the object models, and it is a key issue in th...
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Motivated by the need of the numerous real-world applications, 3D object recognition has become an active research field. The representation describes the sensed data and the object models, and it is a key issue in the recognition process, which decides the match strategy and the effectiveness and robustness of the recognition system. In this paper, we propose an improved 3D object representation first, which computes the local signatures of a given basis polygon on the surface mesh, and converts the signatures to a 2D array called the distance-angle (DA) images by weighted bilinear interpolation. This representation is adaptive to free-form objects and resistant to occlusion and clutter. Compared with the original representation, it has a more distinct meaning, easier operation, and adaptation to different resolutions and irregular triangle meshes. Secondly, based on the improved representation, a novel 3D recognition algorithm is presented, which has multiresolution mesh based, coarse-to-fine recognition. By matching the DA image of a polygon in the scene surface mesh with the DA images of models at low resolution, a model candidate set is obtained. The set is filtered in the neighborhood of the matched polygons in a high-resolution mesh and verified by the model candidate sets of other polygons. Experiments show that this algorithm needs less computation and is very accurate and robust.
This paper proposes a genetic-based algorithm for surface reconstruction of three-dimension (3-D) objects from a group of contours representing its section plane lines. The algorithm can optimize the triangulation of ...
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This paper proposes a genetic-based algorithm for surface reconstruction of three-dimension (3-D) objects from a group of contours representing its section plane lines. The algorithm can optimize the triangulation of the surface of 3-D objects with a multi-objective optimization function to meet the needs of a wide range of applications. Further, a new crossover operator for triangulation and a new 3-D quadrilateral mutation operator are also introduced.
This paper presents a texture segmentation approach which is based on the Markov random field model (MRF) and feed forward neural *** texture is modeled by the second order Gauss MRF model, and the least square error ...
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This paper presents a texture segmentation approach which is based on the Markov random field model (MRF) and feed forward neural *** texture is modeled by the second order Gauss MRF model, and the least square error estimation is employed for the solution of model parameters. To perform texture segmentation, we introduced an improved BP algorithm to get faster learning speed. Experiment shows that better segmentation results can be obtained than the traditional Euclidean distance method.
Matching confidence is an important element for evaluating image matching quality. A method is presented which uses the technique of tests of hypotheses to determine image matching confidence under a certain testing l...
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ISBN:
(纸本)0780340531
Matching confidence is an important element for evaluating image matching quality. A method is presented which uses the technique of tests of hypotheses to determine image matching confidence under a certain testing level. The authors use similarity measurement values to be the statistics. Experimental results with large real images prove the effectiveness of the method to determine image matching confidence.
Presents an efficient method which uses two neighboring frames in image sequences for target identification. Using statistical information about the background noise and candidate regions' noise after background r...
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ISBN:
(纸本)0780342534
Presents an efficient method which uses two neighboring frames in image sequences for target identification. Using statistical information about the background noise and candidate regions' noise after background registration, we can determine those candidate regions that have the same or similar noise distributions to the background's which should be background regions, and those candidate regions that have different noise distributions from the background's which should be the target region. In particular, when there is only one target in the image, we can simply determine that the candidate region whose noise distribution is most different from the background's is the true target.
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