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检索条件"机构=State Key Laboratory of VR Technology and Systems"
169 条 记 录,以下是1-10 订阅
排序:
PwP: Permutating with Probability for Efficient Group Selection in vr
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IEEE Transactions on Visualization and Computer Graphics 2025年 第5期31卷 2384-2394页
作者: Wu, Jian Zhang, Weicheng Chen, Handong Lin, Wei Shi, Xuehuai Wang, Lili Beihang University State Key Laboratory of Virtual Reality Technology and Systems Beijing China Nanjing University of Posts and Telecommunications China Peng Cheng Laboratory Shenzhen China
Group selection in virtual reality is an important means of multi-object selection, which allows users to quickly group multiple objects and can significantly improve the operation efficiency of multiple types of obje... 详细信息
来源: 评论
Fov-GS: Foveated 3D Gaussian Splatting for Dynamic Scenes
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IEEE Transactions on Visualization and Computer Graphics 2025年 第5期31卷 2975-2985页
作者: Fan, Runze Wu, Jian Shi, Xuehuai Zhao, Lizhi Ma, Qixiang Wang, Lili Nanjing University of Posts and Telecommunications China Beihang University State Key Laboratory of Virtual Reality Technology and Systems Beijing China Peng Cheng Laboratory Shenzhen China
Rendering quality and performance greatly affect the user's immersion in vr experiences. 3D Gaussian Splatting-based methods can achieve photo-realistic rendering with speeds of over 100 fps in static scenes, but ... 详细信息
来源: 评论
GazeSwipe: Enhancing Mobile Touchscreen Reachability through Seamless Gaze and Finger-Swipe Integration  25
GazeSwipe: Enhancing Mobile Touchscreen Reachability through...
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Proceedings of the 2025 CHI Conference on Human Factors in Computing systems
作者: Zhuojiang Cai Jingkai Hong Zhimin Wang Feng Lu State Key Lab. of VR Technology and Systems Beihang University Beijing China
来源: 评论
GazeSwipe: Enhancing Mobile Touchscreen Reachability through Seamless Gaze and Finger-Swipe Integration
arXiv
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arXiv 2025年
作者: Cai, Zhuojiang Hong, Jingkai Wang, Zhimin Lu, Feng State Key Lab. of VR Technology and Systems Beihang University Beijing China
Smartphones with large screens provide users with increased display and interaction space but pose challenges in reaching certain areas with the thumb when using the device with one hand. To address this, we introduce... 详细信息
来源: 评论
Where Should a Virtual Guide Stand in a vr Museum?  1st
Where Should a Virtual Guide Stand in a VR Museum?
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1st International Conference on Extended Reality, ICXR 2024
作者: Liu, Xinda Jiang, Kun Wu, Jian Wang, Lili Geng, Guohua Northwest University Shanxi710127 China State Key Laboratory of Virtual Reality Technology and Systems Beihang University Beijing100191 China
In vr museums, where virtual guides play a key role, optimizing their position is critical to enhancing user experience. This paper models the location relationship between relic, visitor and virtual guide through use... 详细信息
来源: 评论
TdAttenMix: Top-Down Attention Guided Mixup
arXiv
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arXiv 2025年
作者: Wang, Zhiming Gu, Lin Lu, Feng State Key Laboratory of VR Technology and Systems School of CSE Beihang University China RIKEN AIP Japan The University of Tokyo Japan
CutMix is a data augmentation strategy that cuts and pastes image patches to mixup training data. Existing methods pick either random or salient areas which are often inconsistent to labels, thus misguiding the traini... 详细信息
来源: 评论
Can i Get There? Negotiated User-to-User Teleportations in Social vr
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IEEE Transactions on Visualization and Computer Graphics 2025年 第5期31卷 2320-2330页
作者: Wang, Miao Shu, Wen-Tong Li, Yi-Jun Li, Wanwan School of Computer Science and Engineering State Key Laboratory of Virtual Reality Technology and Systems Beihang University Beijing100191 China Zhongguancun Laboratory Beijing100094 China Tsinghua University Department of Computer Science and Technology Beijing100084 China Tandy School of Computer Science University of Tulsa Tulsa United States
The growing adoption of social virtual reality (vr) platforms underscores the importance of safeguarding personal vr space to maintain user privacy and security. Teleportation, a prevalent instantaneous locomotion met... 详细信息
来源: 评论
Towards spatial computing: recent advances in multimodal natural interaction for XR headsets
arXiv
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arXiv 2025年
作者: Wang Rao, Maohang Ye, Shanghua Song, Weitao Lu, Feng State Key Laboratory of VR Technology and Systems School of CSE Beihang University Beijing China School of Optics and Photonics Beijing Institute of Technology Beijing China
With the widespread adoption of Extended Reality (XR) headsets, spatial computing technologies are gaining increasing attention. Spatial computing enables interaction with virtual elements through natural input method... 详细信息
来源: 评论
Detail Enhancement for Free Surface LBM Using Adaptive Sizing of Coupled Particles  1st
Detail Enhancement for Free Surface LBM Using Adaptive Sizi...
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1st International Conference on Extended Reality, ICXR 2024
作者: Qu, Qingyue Liu, Huiwen Zhu, Shaonan Hao, Aimin Yu, Peng Gao, Yang State Key Laboratory of Virtual Reality Technology and Systems Beihang University Beijing100191 China Hubei Key Laboratory of Intelligent Yangtze and Hydroelectric Science Yangtze Power Co. Ltd. Hubei Yichang443000 China
Physically based fluid simulation plays an important role in the immersion and realistic of vr and AR applications. However, efficiency is the bottleneck problem that restricts physical applications. Among those physi... 详细信息
来源: 评论
LipText: Lip Tracking Based Text Entry in vr  1st
LipText: Lip Tracking Based Text Entry in VR
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1st International Conference on Extended Reality, ICXR 2024
作者: Leng, Jiaye Wang, Zijun Wu, Jian Wang, Lili School of Creative Media City University of Hong Kong Kowloon Tong Hong Kong State Key Laboratory of Virtual Reality Technology and Systems School of Computer Science and Engineering Beihang University Beijing100191 China
Text entry is an important task in virtual reality (vr), and most existing methods require hand involvement, while hands-free typing has great potential for applications in mobile scenarios. Existing hands-free text e... 详细信息
来源: 评论