This paper presents an up-to-date survey on the application of Smoothed Particle Hydrodynamics (SPH) method in fluid simulation. As a pure Lagrangian method, it has a wide range of applications in computer graphics. W...
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This paper proposes a tele-rehabilitation system based on virtualreality (VR) and haptic interaction technologies. The proposed system allows the therapist to remotely monitor the patient's rehabilitation exercis...
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3D intraoral scan mesh is widely used in digital dentistry diagnosis, segmenting 3D intraoral scan mesh is a critical preliminary task. Numerous approaches have been devised for precise tooth segmentation. Currently, ...
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With the development of artificial intelligence technology, Computer vision algorithm is playing an increasingly important role. Computer vision algorithm testing is a vital link to ensure the safe and reliable operat...
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virtual stiffness is a critical performance measure for haptic devices. This paper proposes a new controller to increase the virtual stiffness. The design of the controller is based on theoretical analysis of the syst...
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Water simulation and terrain change are both important aspects in computer graphics and useful in producing realistic interactive environment. We present a step to combine the two phenomena together. In our system ter...
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The present traditional penumbra map method can only render the outer part of the penumbra, which breaks down when the umbra region significantly decreases because of the large light sources and the large distance bet...
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This paper proposes a comprehensive design scheme for the extremum seeking control(ESC)of the unmanned aerial vehicle(UAV)close formation *** proposed design scheme combines a Newton-Raphson method with an extended Ka...
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This paper proposes a comprehensive design scheme for the extremum seeking control(ESC)of the unmanned aerial vehicle(UAV)close formation *** proposed design scheme combines a Newton-Raphson method with an extended Kalman filter(EKF)to dynamically estimate the optimal position of the following UAV relative to the leading *** reflect the wake vortex effects reliably,the drag coefficient induced by the wake vortex is considered as a performance ***,the performance function is parameterized by the first-order and second-order terms of its Taylor series *** the excellent performance of nonlinear estimation,the EKF is used to estimate the gradient and the Hessian matrix of the parameterized performance *** output feedback of the proposed scheme is determined by iterative calculation of the Newton-Raphson *** with the traditional ESC and the classic ESC,the proposed design scheme avoids the slow continuous time integration of the *** allows a faster convergence of relative position ***,the proposed method can provide a smoother command during the seeking process as the second-order term of the performance function is taken into *** convergence analysis of the proposed design scheme is accomplished by showing that the output feedback is a supermartingale *** improve estimation performance of the EKF,a improved pigeon-inspired optimization(IPIO)is proposed to automatically tune the noise covariance *** Carlo simulations for a three-UAV close formation show that the proposed design scheme is robust to the initial position of the following UAV.
A novel blind watermarking method on 3D meshes is proposed in this paper. PCA (Primary Component Analysis) is used for 3D meshes' preprocessing. Octree structure is obtained after octree partition of 3D meshes. Me...
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ISBN:
(纸本)9780769530659
A novel blind watermarking method on 3D meshes is proposed in this paper. PCA (Primary Component Analysis) is used for 3D meshes' preprocessing. Octree structure is obtained after octree partition of 3D meshes. Meaningful watermark is then embedded into SC (Single Child) nodes in bottom level of octree. This method is robust against translation, rotation, uniform scaling and vertex reordering attacks with a big embedding space. Higher nodes of octree are used to construct 'Zero-watermark', which can resist simplification, noise and remeshing attacks. This method can be used directly on point cloud as it does nothing with topology of meshes.
3D dynamic datasets compression still poses two challenges. One is high time cost due to growing data and complex computation of compression algorithms. The other is low compression factor because of complex motions o...
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3D dynamic datasets compression still poses two challenges. One is high time cost due to growing data and complex computation of compression algorithms. The other is low compression factor because of complex motions of dynamic scenes and unknown motion equations. In this paper, composite rigid body construction for fast and compact compression of 3D dynamic datasets is proposed to solve these two problems. It accelerates the compression with a fast rigid body decomposition based on disjoint union, and avoids serial searching, comparing and merging of the rigid body decomposition. To increase the compression factor,composite rigid body is introduced with consideration of motion consistency among rigid bodies at different time periods. The results of the experiments show that our algorithm compresses dynamic datasets quickly and achieves a high compression factor.
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