This paper investigates the deformation simulation of hand-object interaction for the virtual rehabilitation system of hand. The deformation along the contact normal on hand and object is investigated. Following the a...
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Camera response function (CRF) relates scene irradiance to image intensities. Estimation of CRF is a fundamental and necessary step in many computer vision applications such as the generation of high dynamic image, bi...
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A process oriented integrated analysis methodology (POIAM) is presented in the paper, aiming at the imbalance between maintainability analysis (MA) and maintenance task analysis (MTA) in practical project. The paper p...
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In this paper we study on haptic collaboration in a maze game over computer network. Two players located at separated places operate each haptic device to collaboratively finish the game task. Herein, a new collaborat...
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ISBN:
(纸本)9781612843865
In this paper we study on haptic collaboration in a maze game over computer network. Two players located at separated places operate each haptic device to collaboratively finish the game task. Herein, a new collaboration mode of manipulation – separate DOF control is proposed for the first time. Separate DOF control here means each player controls one DOF of an object or a task independently in collaborative virtual environment. Mutual guidance is also proposed which provides guidance force to each player. We setup an experiment to evaluate its efforts on cooperation performance and co-presence. Twelve participants did the experiment. The results revealed that this collaboration mode is effective. Ten of the twelve participants believed that they performed well in the experiment and thought the collaboration way was very interesting. The presented results motivated a new haptic collaboration mode in the fields of game design, education and cooperative assembly.
Compared with traditional video summarization approaches, aerial video summarization is a new and challenging issue for its particular characteristics. Aerial video data is a massive data stream, without pre-edit stru...
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This paper investigates the control algorithm of an exoskeleton for hand rehabilitation, which can realize the active, passive, and assisted rehabilitation motion. The active mode is accomplished with the force contro...
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This paper investigates the control algorithm of an exoskeleton for hand rehabilitation, which can realize the active, passive, and assisted rehabilitation motion. The active mode is accomplished with the force control algorithm during which the resistance is compensated in free space and the virtual interactive force is rendered to the finger in constraint space. The passive mode is realized by the position controller given the desired motion trajectory. The assisted mode is implemented in the customized positions by switching between the active and passive modes according to the predefined action procedure. The experiments are conducted to verify the proposed method, and the results show that the different rehabilitation motion are successfully accomplished and the maximum joint position error is less than 1.2 degree, which satisfies the requirement in hand rehabilitation application. The results demonstrate the validity of the proposed method.
We investigate an important and challenging problem in summary generation, i.e., Evolutionary Trans-Temporal Summarization (ETTS), which generates news timelines from massive data on the Internet. ETTS greatly facilit...
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Camera response function(CRF)relates scene irradiance to image *** of CRF is a fundamental and necessary step in many computer vision applications such as the generation of high dynamic image,bidirectional reflectance...
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Camera response function(CRF)relates scene irradiance to image *** of CRF is a fundamental and necessary step in many computer vision applications such as the generation of high dynamic image,bidirectional reflectance distribution function(BRDF)estimation *** the paper,we compute CRF from a color image and edit images based on CRF to enhance contrast and change exposure of *** method selects suitable edge windows with two uniform color regions,and is based on the empirical prior on camera response *** method uses only one color image rather than a set of *** experiments show our estimation result is accurate.
This paper introduces networked tank gunnery skill training based on haptic interaction. "Hand in hand" training mode is implemented by constructing a networked haptic display system. A teacher and a tra...
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This paper introduces networked tank gunnery skill training based on haptic interaction. "Hand in hand" training mode is implemented by constructing a networked haptic display system. A teacher and a trainee can respectively manipulate his own haptic device to realize skill transferring. In this process, the trainee can experience the teacher's motor skill and can be corrected by the teacher. A local network is built to connect two haptic devices and computers. Two modes for tank gunnery skill training are designed in this system: haptic guidance and real-time correction. A prototype system is established to testify the effectiveness of such a new type "Hand in hand" training system.
This paper investigates the deformation simulation of hand-object interaction for the virtual rehabilitation system of hand. The deformation along the contact normal on hand and object is investigated. Following the a...
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This paper investigates the deformation simulation of hand-object interaction for the virtual rehabilitation system of hand. The deformation along the contact normal on hand and object is investigated. Following the anatomy of human hand, the virtual hand organizational structure is simplified as a 2-layered representation, of which the inner layer models the rigid skeleton, and the outer layer represents the deformable soft tissues. The object could be either rigid or elastic. This model is aimed not only to provide the visual realism, but also to enhance the force fidelity for the future work. To realize rapid computation, the deformation of the hand and the object is determined with geometry-based method. To handle the multi-point hand-object interaction, a weighted function is proposed to take the effect of the multiple contact regions on the object deformation into consider. The experimental results show that the deformation is achieved but the further improvement is still needed. The computation time is less than 1ms, which highly satisfies the real-time requirement in our virtual rehabilitation system with force rendering.
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