作者:
Kawashita, MishioKawashita, WakakoMathematics Program
Graduate School of Advanced Science and Engineering Hiroshima University Higashihiroshima739-8526 Japan Electrical
Systems and Control Engineering Program Graduate School of Advanced Science and Engineering Hiroshima University Higashihiroshima739-8527 Japan
In this article, the role of "shortest length" is discussed concerning the inverse problems with the time dependent enclosure method. In the beginning, the inclusions embedded in a non-layered medium are han...
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This research focuses on the use of machine learning methods, especially Random Forest, in designing tuberculosis drugs more effectively and efficiently. The research process begins with the creation of a QSAR (Quanti...
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ISBN:
(数字)9798350389654
ISBN:
(纸本)9798350389661
This research focuses on the use of machine learning methods, especially Random Forest, in designing tuberculosis drugs more effectively and efficiently. The research process begins with the creation of a QSAR (Quantitative Structure-Activity Relationship) model using a dataset from ChEMBL that includes compounds with activity against Mycobacterium tuberculosis. This model aims to predict the pIC50 value, which is an indicator of a compound's biological activity as a tuberculosis drug. The results of the Random Forest model showed high accuracy, which is 92%. This accuracy indicates that the model has a good ability in predicting the effectiveness of compounds against Mycobacterium tuberculosis. With this result, the developed model can be used as an auxiliary tool in the discovery of tuberculosis drugs and can be further developed to increase the effectiveness in drug research.
Over the last decades, there has been growing interest in research in multiple and interdisciplinary fields of human-AI computing. In particular, approaches integrating the intersecting design with reinforcement learn...
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In online-based virtual worlds such as Metaverse, Online Games, and other online digital spaces, the virtual/digital goods (digital items / digital assets) are fundamental things that must be available to be able to d...
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ISBN:
(数字)9798350390025
ISBN:
(纸本)9798350390032
In online-based virtual worlds such as Metaverse, Online Games, and other online digital spaces, the virtual/digital goods (digital items / digital assets) are fundamental things that must be available to be able to do business & create an economy in the virtual world through monetization & transactions from these digital goods. This research focuses on summarizing and exploring the attributes used in digital goods in the virtual world by extracting attributes in digital goods from other related studies using the Systematic Literature Review methodology & PRISMA Framework comprehensively so that it can be a reference for developers in designing the properties and functions of digital goods in the virtual world that are being developed, which in this case will be in the form of an NFT in the future. Based on research that has been carried out, 3 essential metadata attributes have the most influence on transactions, number 1 Visual Design / Aesthetic (Representative), number 2 Effect (Utilities), and number 3 Statistics / Performance (Utilities) which must be considered in developing/making digital goods in the form of NFTs in the virtual world so that the value of digital goods can attract users to buy or transact them in the virtual world.
Hypergraphs provide a superior modeling framework for representing complex multidimensional relationships in the context of real-world interactions that often occur in groups, overcoming the limitations of traditional...
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Gram positive cocci occur as not only singles but also arrangements of pairs, tetorads, chains and clusters in Gram stained smears images. In this paper, we detect Gram positive cocci based on the annotation along sin...
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Education stands out as one of the most impactful applications of the metaverse, holding immense potential for the future. Within the realm of satellite communication system science education, the integration of immer...
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ISBN:
(数字)9798350383027
ISBN:
(纸本)9798350383034
Education stands out as one of the most impactful applications of the metaverse, holding immense potential for the future. Within the realm of satellite communication system science education, the integration of immersive learning through the metaverse adds a layer of interest and interactivity to the teaching and learning process. Numerous design and evaluation techniques have been employed in a growing body of research, aiming to understand how immersive learning via the metaverse can effectively contribute to specific educational objectives. Hence, this research is dedicated to delving into the development of an immersive learning metaverse model for the science of satellite communication systems. The research contributes a model that advocates for a holistic learning approach by integrating metaverse technology, VR, the 6E Instructional Process Model, and the MSLQ evaluation instrument. The objective of this model is to enhance the efficiency, effectiveness, and interactivity of learning within the field of satellite communication systemsscience.
Breast cancer is an occurrence of cancer that attacks breast tissue and is the most common cancer among women worldwide, affecting one in eight women. In this modern world, breast cancer image classification simplifie...
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ISBN:
(数字)9798331539603
ISBN:
(纸本)9798331539610
Breast cancer is an occurrence of cancer that attacks breast tissue and is the most common cancer among women worldwide, affecting one in eight women. In this modern world, breast cancer image classification simplifies the process of analyzing, providing objective and accurate results. By leveraging machine learning algorithms and computer vision techniques, we developed breast cancer detection. The dataset is histopathology dataset from BreakHis and UNHAS Hospital. We chose the ConvNeXt-Tiny model then modified the classifier head as the proposed method. Before the dataset is processed by the model, we augment the images by applying random horizontal and vertical flips, adjustments to brightness, contrast, saturation, and hue using color jitter. The augmentation process simulates real-world variance and enhances the model's ability to generalize to unseen data. Our proposed model gained better performance (accuracy, F1-Score) results compared two other techniques to VGG16 and SVM. According to our experiments, the F1-Score for the ConvNeXt-Tiny model with classifier head modification is higher at 0.9516, than the gain for VGG16 at 0.9292, and the gain for the SVM at 0.83.
Hardware breakpoints are used to monitor the behavior of a program on a virtual machine (VM). Although a virtual machine monitor (VMM) can inspect programs on a VM at hardware breakpoints, the programs themselves can ...
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Enhancing user satisfaction in dialogue systems relies on their ability to understand users and generate responses that meet their expectations. This study proposes a dialogue system that incorporates the Multi-Sugges...
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