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检索条件"机构=Tecgraf - Computer Graphics Technology Group"
16 条 记 录,以下是1-10 订阅
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GPU-accelerated Adaptively Sampled Distance Fields
GPU-accelerated Adaptively Sampled Distance Fields
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IEEE International Conference on Shape Modeling and Applications
作者: Bastos, Thiago Celes, Waldemar Tecgraf - Computer Graphics Technology Group Department of Computer Science PUC-Rio Brazil
Adaptively Sampled Distance Fields (ADFs) are volumetric shape representations that support a broad range of applications in the areas of computer graphics, computer vision and physics. ADFs are especially beneficial ... 详细信息
来源: 评论
A collaborative VR visualization environment for offshore engineering projects
A collaborative VR visualization environment for offshore en...
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10th International Conference on Virtual Reality Continuum and Its Applications in Industry, VRCAI'11
作者: DosSantos, Ismael H.F. Soares, Luciano P. Carvalho, Felipe Raposo, Alberto CENPES - Petrobras Research Center Rio de Janeiro Brazil Tecgraf - Computer Graphics Technology Group Pontifical Catholic University Rio de Janeiro Brazil
The current way of designing industrial plants relies on the communication among experts in the field, and on tools that allow the simulation of the site. Virtual reality (VR) tools are used to visualize and interact ... 详细信息
来源: 评论
GPU-accelerated Adaptively Sampled Distance Fields
GPU-accelerated Adaptively Sampled Distance Fields
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International Conference on Shape Modeling and Applications
作者: Thiago Bastos Waldemar Celes Department of Computer Science Tecgraf Computer Graphics Technology Group Brazil
Adaptively Sampled Distance Fields (ADFs) are volumetric shape representations that support a broad range of applications in the areas of computer graphics, computer vision and physics. ADFs are especially beneficial ... 详细信息
来源: 评论
A multimedia workflow-based collaborative engineering environment integrating an adaptive workflow system with a multimedia collaboration system and a collaborative virtual environment for petroleum engineering
A multimedia workflow-based collaborative engineering enviro...
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ICEIS 2004 - Proceedings of the Sixth International Conference on Enterprise Information Systems
作者: Santos, Ismael H. F. Valle, Carla Raposo, Alberto B. Gattass, Marcello Fraunhofer Gesellschaft FhG Sankt Augustin Germany CENPES Petrobras Research Center Rio de Janeiro Brazil Tecgraf Computer Graphics Technology Group PUC-Rio Rio de Janeiro Brazil
In this paper we discuss the scenario of Petroleum Engineering projects of Petrobras, a large Brazilian governmental oil & gas company. Based on this scenario, we define a set of requirements and system architectu... 详细信息
来源: 评论
Continuous interaction with TDK: Improving the user experience in terralib
Continuous interaction with TDK: Improving the user experien...
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9th Brazilian Symposium on GeoInformatics, GEOINFO 2007
作者: Metello, Marcelo De Sá Vera, Mário Lemos, Melissa Masiero, Leone Pereira De Carvalho, Marcelo Tilio Monteiro Tecgraf - Computer Graphics Technology Group Pontifical Catholic University of Rio de Janeiro Rua Marquês de São Vicente 225 Gávea Rio de Janeiro RJ 22453-900 Brazil
Historically, visual display has always played a very important role in GIS applications. However, visual exploration tools do not scale well when applied to huge spatial data sets. More recently, faster processing ha... 详细信息
来源: 评论
Efficient asynchronous evolution of physical simulations
Efficient asynchronous evolution of physical simulations
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Brazilian Symposium on computer graphics and Image Processing (SIBGRAPI)
作者: W. Celes TeCGraf / PUC-Rio-Computer Graphics Technology Group Pontifical Catholic University of Rio de Janeiro Rio de Janeiro Rio de Janeiro Brazil
The paper introduces a new approach to simulate physical systems by asynchronous numerical integration: different bodies are moved with different stepsizes, but the whole system evolves within a single time frame. The... 详细信息
来源: 评论
Didactic games system: Fifteen years of development in military simulation
Didactic games system: Fifteen years of development in milit...
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6th International North-American Conference on Intelligent Games and Simulation 2011, Game-On 'NA 2009 and 3rd International North American Simulation technology Conference, NASTEC 2011
作者: De Oliveira Lyrio, Gustavo Henrique Soares De Beauclair Seixas, Roberto PUC-Rio-Pontifical Catholic University TECGRAF-Computer Graphics Technology Group Rua Marques de Säo Vicente 225 22453-900 Rio de Janeiro RJ Brazil IMPA-National Institute for Pure and Applied Mathematics Estrada Dona Castorina 110 22460-320 Rio de Janeiro RJ Brazil
This work has the goal of presenting the author's experience through the last fifteen years developing military simulation games for the Brazilian Marine Corps. Starting from the birth of the idea of a didactic tr... 详细信息
来源: 评论
Using Lua as script language in games coded in Java
Using Lua as script language in games coded in Java
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4th International North-American Conference on Intelligent Games and Simulation, Game-On 'NA 2008
作者: De Oliveira Lyrio, Gustavo Henrique Soares De Beauclair Seixas, Roberto Institute of Pure and Applied Mathematics - IMPA Estrada Dona Castorina 110 Rio de Janeiro RJ 22460-320 Brazil Computer Graphics Technology Group - TECGRAF Catholic University of Rio de Janeiro - PUC-Rio Rua Marqus de So Vicente 255 Rio de Janeiro RJ 22453-900 Brazil
Lua is a programming language that has been well accepted by the game development community as a script language. That is because Lua offers a series of methods to allow the use of C functions inside Lua code and vice... 详细信息
来源: 评论
Modeling Agents for real environment
Modeling Agents for real environment
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3rd International North-American Conference on Intelligent Games and Simulation, Game-On 'NA 2007
作者: De Oliveira Lyrio, Gustavo Henrique Soares De Beauclair Seixas, Roberto Institute of Pure and Applied Mathematics - IMPA Estrada Dona Castorina 110 Rio de Janeiro RJ 22460-320 Brazil Computer Graphics Technology Group - TECGRAF Catholic University of Rio de Janeiro - PUC-Rio Rua Marqus de So Vicente 255 Rio de Janeiro RJ 22453-900 Brazil
This work presents Modeling Agents for Real Environments, a framework to build predefined behavior agents and insert then into real environments to run in real time. Coded in Lua, MARE departs from a formal definition... 详细信息
来源: 评论
Real-time warfare simulation goes web 2.0
Real-time warfare simulation goes web 2.0
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5th International North-American Conference on Intelligent Games and Simulation, Game-On 'NA 2009
作者: De Oliveira Lyrio, Gustavo Henrique Soares De Beauclair Seixas, Roberto Institute of Pure and Applied Mathematics - IMPA Estrada Dona Castorina 110 Rio de Janeiro RJ 22460-320 Brazil Computer Graphics Technology Group - TECGRAF Pontifcia Universidade Catlica Do Rio de Janeiro PUC-Rio Rua Marqus de So Vicente 255 Rio de Janeiro RJ 22453-900 Brazil
This work presents the authors' experience in the process of developing a massive real time multi-player for military tactical online training simulations, and how some web 2.0 applications provide helpful tools t... 详细信息
来源: 评论