Automated video interviews powered by artificial intelligence (AI) are increasingly being adopted by employers to screen job candidates despite concerns regarding the humanity and transparency of AI. Accordingly, rese...
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This study explores the use of AI in nursing care, focusing on the Jubo VitalLink VS-3 AI Vital Signs Measurement Cart in Long-Term Care (LTC) facilities. It highlights AI's role in improving patient outcomes and ...
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Since the late twentieth century, with the development of the Internet of Things (IoT), the IoT covers the application of comprehensive knowledge and technology in the fields of circuitry, physics, mechanics, and info...
Since the late twentieth century, with the development of the Internet of Things (IoT), the IoT covers the application of comprehensive knowledge and technology in the fields of circuitry, physics, mechanics, and information, making it a suitable topic for hands-on science, technology, engineering, and mathematics (STEM) activities. The IoT covers a large amount of knowledge, practical skills, and programming skills in STEM fields, both teaching and learning the content can be difficult. Thus, this study used gamification with the 6E model and the software development method as the teaching strategies to explore their effects on high school students’ computer programming self-efficacy, IoT knowledge, and hands-on performance in IoT learning activities. In this study, a quasi-experimental design was used for 12 weeks, and the 132 students who participated in the experiment were divided into Experimental Group 1 (EG1, 66 students using gamification with the 6E model), Experimental Group 2 (EG2, 31 students using the 6E model only), and the Control Group (CG, 35 students using the software development method). Through Analysis of Covariance, the results showed that the students in EG 1 achieved higher academic performance in terms of computer programming self-efficacy, IoT knowledge, and hands-on skills. The results of the lag sequence analysis of behavioral patterns showed that all the students required frequent two-way communication with the teachers and needed to communicate with their group members. The students in EG 1 exhibited positive interactions and took the initiative in asking for help from other students, which indicated that the students in this group achieved better learning outcomes. In addition, those interested in exploring STEM hands-on activities would benefit from our findings.
In recent years, artificial intelligence (AI) has been developed vigorously, and a great number of AI autonomous applications have been proposed. However, how to decrease computations and shorten training time with hi...
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There is a worldwide trend to include engineering design in high school curricula as a bridge course to higher-level STEM education and to increase high school students’ interest in STEM fields. This study used a bat...
There is a worldwide trend to include engineering design in high school curricula as a bridge course to higher-level STEM education and to increase high school students’ interest in STEM fields. This study used a battlebot design curriculum to compare engineering design learning between high school and college first-year students and then proposed suggestions for curriculum planning that promoted the continuity of learning between different levels of engineering design education. This study used the creative product analysis matrix (CPAM) and lag sequential analysis (LSA) to explore the possible similarities and differences between the two groups’ understanding of engineering design. The results show that college first-year students were significantly better than high school students in CPAM, but the two groups were similar in their reflections on engineering design behaviors, indicating that the noncumulative learning results must be taken seriously. Higher-order engineering design thinking skills take a longer time to develop than technical skills. For both high school and college first-year students, it is important to enhance their higher-order engineering design thinking skills to promote higher engineering design performance. Moreover, high school students could be provided with convenient processing tools and easy-to-use, hands-on techniques to increase their technical skills. Educators from institutions of higher education and K-12 schools should work together to develop pedagogical models that provide rigorous, well-rounded education and outstanding engineering design instructions to most effectively cultivate STEM talent.
This work aims to develop a real-time image and video processor enabled with an artificial intelligence (AI) agent that can predict a job candidate’s behavioral competencies according to his or her facial expressions...
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Artificial intelligence and deep learning techniques are all around our life. Image recognition and natural language processing are the two major topics. Through using TensorFlow-GPU as backend in convolutional neural...
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Candlestick pattern recognition is a widely adopted technique in financial trading, leveraging visual patterns to analyze price movements. Deep Convolutional Neural Networks (CNNs) have exhibited remarkable accuracy i...
Candlestick pattern recognition is a widely adopted technique in financial trading, leveraging visual patterns to analyze price movements. Deep Convolutional Neural Networks (CNNs) have exhibited remarkable accuracy in this domain. However, the increasing demand for transparency and explainability in CNN-based models raises concerns regarding their applicability in trading decision-making. This paper addresses these concerns by presenting a framework that enhances the explainability of CNN-based candlestick pattern recognition models. Our approach introduces an innovative data augmentation method to generate training aid samples, facilitating the model’s learning process within human domains. By incorporating this framework, traders gain valuable insights into the decision-making process, comprehending the rationale behind the model’s predictions. Our proposed approach exposes the inherent “black box” nature of CNN-based models, improving their interpretability and empowering traders to make well-informed decisions based on transparent and understandable insights. This advancement holds significant potential for enhancing decision-making processes in financial trading and fostering trust among traders.
ABSTRACTThis study explored the effects of design thinking on the conceptual cognition of artificial intelligence (AI) learning, attitudes toward AI, idea creativity, and the product creativity of AI applications. The...
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ABSTRACTThis study explored the effects of design thinking on the conceptual cognition of artificial intelligence (AI) learning, attitudes toward AI, idea creativity, and the product creativity of AI applications. The concept map indicated that design thinking had a significant effect on the conceptual cognition of AI learning, particularly the relational conjunctions and classes of AI concepts. However, effects of cross-linking and examples were nonsignificant. In addition, it had a significant and positive effect on learning attitudes toward AI, in particular AI input and AI processing. Moreover, design thinking significantly and positively affected the idea creativity of AI applications, particularly the effects of novelty and value. It also had a significant and positive effect on the product creativity of AI applications, particularly functionality and elaboration. However, material novelty, style, idea structure, and product creativity had no significant difference.
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