This panel will ask the HCI community to consider what HCI means when viewed through different disciplinary perspectives. Respected professionals in the field will offer their views on HCI, considering what it means a...
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ISBN:
(纸本)1581134541
This panel will ask the HCI community to consider what HCI means when viewed through different disciplinary perspectives. Respected professionals in the field will offer their views on HCI, considering what it means as science, as design, as workplace democracy, and as management. Each panel member will also respond to two HCI design challenges, in which they can show how their disciplinary perspective would analyze, design, and evaluate during "real-time problem-solving." 'Throughout the panel, audience members will be invited to ask questions and discuss their own perspectives on HCI.
The Special Interest Group on computerhumaninteraction (SIGCHI) has had a successful history of 20 years of growth in its numbers and influence. To help guide the continued evolution of the academic discipline and p...
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ISBN:
(纸本)1581134541
The Special Interest Group on computerhumaninteraction (SIGCHI) has had a successful history of 20 years of growth in its numbers and influence. To help guide the continued evolution of the academic discipline and professional community, we invite several senior members to offer their visions for what the field of CHI actually accomplished over the past several decades, and what do we still need to accomplish? What do we need to do differently/ better/smarter? What haven't we tried because the technology, the money or the will wasn't there in the past, but perhaps is now? The CHI field is more than just technology. We understand that our work can have a profound effect on individuals, families, neighborhoods, corporations, and countries. We know that we can influence education, commerce, healthcare, and government. How can we contribute to bridging the digital divides in developed and developing countries? What agendas can we offer for the academic, research, industrial, and civic spheres for the next 20 years? How can we be more ambitious? How can we truly serve human needs?
Widespread interest in discovering features and trends in time- series has generated a need for tools that support interactive *** paper introduces timeboxes: a powerful direct-manipulation metaphor for the specificat...
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3D data has many advantages over image data. It is robust to illumination change and does not have a scaling problem caused by distance of an object. Also it can be viewed at various angles. Nowadays with advance of 3...
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Children enjoy interactive museum experiences, tim houses, and amusement parks, but children are not the authors of these immersive storytelling experiences. They are merely the audience or participants in an environm...
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As more information resources become accessible using computers, our digital interfaces to those resources need to be appropriate for all people. However when it comes to digital libraries, the interfaces have typical...
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ISBN:
(纸本)1581133456
As more information resources become accessible using computers, our digital interfaces to those resources need to be appropriate for all people. However when it comes to digital libraries, the interfaces have typically been designed for older children or adults. Therefore, we have begun to develop a digital library interface developmentally appropriate for young children (ages 5-10 years old). Our prototype system we now call "SearchKids" offers a graphical interface for querying, browsing and reviewing search results. This paper describes our motivation for the research, the design partnership we established between children and adults, our design process, the technology outcomes of our current work, and the lessons we have learned. Copyright 2001 ACM.
PhotoMesa is a zoomable image browser that uses a novel treemap algorithm to present large numbers of images grouped by directory, or other available metadata. It uses a new interaction technique for zoomable user int...
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ISBN:
(纸本)9781581134384
PhotoMesa is a zoomable image browser that uses a novel treemap algorithm to present large numbers of images grouped by directory, or other available metadata. It uses a new interaction technique for zoomable user interfaces designed for novices and family use that makes it straightforward to navigate through the space of images, and impossible to get lost. PhotoMesa groups images using one of two new algorithms that lay out groups of objects in a 2D space-filling manner. Quantum treemaps are designed for laying out images or other objects of indivisible (quantum) size. They are a variation on existing treemap algorithms in that they guarantee that every generated rectangle will have a width and height that are an integral multiple of an input object size. Bubblemaps also fill space with groups of quantum-sized objects, but generate non-rectangular blobs, and utilize space more efficiently.
Tangible computer-human interfaces is an important and active research area. But, few people are working on ways to easily program these systems. My work addresses this need by developing a physical programming langua...
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This paper will discuss the various issues surrounding personal technologies for children. Three critical questions will be discussed: Why can technology be important for children? What activities can technology suppo...
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As more information resources become accessible using computers,our digital interfaces to those resources need to be appropriate for all people. However when it comes to digital libraries, the interfaces have typicall...
详细信息
ISBN:
(纸本)1581133456
As more information resources become accessible using computers,our digital interfaces to those resources need to be appropriate for all people. However when it comes to digital libraries, the interfaces have typically been designed for older children or adults. Therefore, we have begun to develop a digital library interface developmentally appropriate for young children (ages 5-10 years old). Our prototype system we now call SearchKids offers a graphical interface for querying, browsing and reviewing search results. This paper describes our motivation for the research, the design partnership we established between children and adults, our design process, the technology outcomes of our current work, and the lessons we have learned.
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