It has been proved that information encoding and processing in DNA is an important problem for biomolecular computing, including the encoding design problem. In recent years, there has been growing interest in the app...
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Particle selection from cryo-electron microscopy (cryo-EM) images is very important for high-resolution reconstruction of macromolecular structure. However, the accuracy of existing selection methods are normally rest...
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This paper proposes an approach about obstacle collision-free motion planning of space manipulator by utilizing a Configuration-Oriented Artificial Potential Field method in 3-D space environment. Firstly, the artific...
This paper proposes an approach about obstacle collision-free motion planning of space manipulator by utilizing a Configuration-Oriented Artificial Potential Field method in 3-D space environment. Firstly, the artificial potential field method, which is usually used in 2-D space, is extended to 3-D space. Secondly, improving the artificial potential field method enables to carry out obstacle avoidance planning for the configuration of entire space manipulator (including the end-effector and links). Finally, the approach is combined with the inverse kinematics calculation which is based on the Generalized Jacobian Matrix for planning a collision-free motion of space manipulator. At the end of the article, by simulating the method mentioned above, the validity of the proposed method is verified.
In this paper, we present an effective algorithm based on the Oriented Bounding Box (OBB). Particularly, the article focus on how to reduce the amount of the time that the intersection of bounding boxes are detected f...
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In this paper, we present an effective algorithm based on the Oriented Bounding Box (OBB). Particularly, the article focus on how to reduce the amount of the time that the intersection of bounding boxes are detected for increasing the efficiency of collision detection algorithm through the following three steps. Firstly, the detection time of bounding box intersection is decreased by a pre-treatment method. Secondly, we optimize the traversal approach of the bounding box tree and reduce the depth of the two fork tree under take into account the temporal and spatial correlation of motion of virtual environment. Then, we reduce the breadth of tree result from this algorithm compares the distance between the bounding boxes and traverse the node of distance that near the tree. At last, the validity of the algorithm is verified by programming simulations.
Quickly recovering and securing the advanced vehicle performance by changing structures, upgrading equipment become a key point to win the modern war. The armored vehicle is a complicated coupling system and the struc...
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Multi-depot vehicle routing problem (MDVRP for short) is complex and a typical NP-Hard problem in manufactories, especially in assembly plant. We herein present an ant colony algorithm with memory grouping list (ACMGL...
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In recent years, there has been growing interesting in image encryption based on chaotic systems. In order to improve the effect of encryption, a large amount of operations are implemented in the most chaos-based cryp...
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We herein simulate the scheduling process of automatic guided vehicle (AGV for short) with Plant Simulation, and try to obtain an optimal configuration for meeting practical engineering requirement in one assembly pla...
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MoCap(motion capture)-based animation is a hot issue in computer animation research *** on the optical MoCap system,this paper proposes a novel cross-mapping based facial expression simulating *** overcome the problem...
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MoCap(motion capture)-based animation is a hot issue in computer animation research *** on the optical MoCap system,this paper proposes a novel cross-mapping based facial expression simulating *** overcome the problem of the false upper and lower jaw correlation derived from the facial global RBFbased cross-mapping method,we construct a functional partition based RBF cross-mapping *** model animating,enhanced markers are added and animated by our proposed skin motion *** addition,based on the enhanced markers,an improved RBF-based animating approach is raised to derive realistic facial *** more,a pre-computing algorithm is presented to reduce computational cost for real-time *** experiments proved that the method can not only map the MoCap data of one subject to diferent personalized faces but generate realistic facial animation.
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