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检索条件"机构=The Key Laboratory for Computer Virtual Technology and"
974 条 记 录,以下是901-910 订阅
排序:
GPU-based time parallel cache simulator
GPU-based time parallel cache simulator
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2010 IEEE Youth Conference on Information, Computing and Telecommunications, YC-ICT 2010
作者: Ma, Junjie Wan, Han Gao, Xiaopeng Long, Xiang State Key Laboratory of Virtual Reality Technology and System School of Computer Science and Engineering Beihang University Xueyuan Rd. 37 100191 Beijing China
We present the design of time parallel trace-driven cache simulation for the purpose of evaluating different cache architectures. Due to the long simulation cycles, traditional sequential simulation methods are no lon... 详细信息
来源: 评论
A optimized model of polyhedral visual hull based on feature points matching
A optimized model of polyhedral visual hull based on feature...
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2010 International Conference on Intelligent Computing and Cognitive Informatics, ICICCI 2010
作者: Chen, GuojunP Jie, Jiang Su, Huanhuan College of Computer and Communication Engineering China University of Petroleum Dongying China State Key Laboratory of Virtual Reality Technology and Systems Beihang University Beijing China
The 3D reconstruction based on the video image in real-time is an important problem, such as computer vision, computer graphics. The accuracy of the model is even the center issue of these fields. After considering th... 详细信息
来源: 评论
Research of inter-domain data filtering method for distributed interactive simulation
Research of inter-domain data filtering method for distribut...
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International Conference on Audio, Language and Image Processing
作者: Liu, Li Chen, Hongqian Tan, Li School of Computer Science and Information Engineering Beijing Technology and Business University Beijing 100048 China State Key Laboratory of Virtual Reality Technology Beihang University Beijing 100083 China
The distributed interactive simulation of multi-domain is an important research area of the distributed virtual reality. However, frequent interaction, great quantity of messages and the discrepant need of each indivi... 详细信息
来源: 评论
Light space parallel-split shadow maps based on programmable GPUs
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Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of computer-Aided Design and computer Graphics 2010年 第3期22卷 388-395页
作者: Ma, Shang Liang, Xiaohui Yu, Zhuo Ren, Wei State Key Laboratory of Virtual Reality Technology and System School of Computer Science and Engineering Beihang University Beijing 100191 China
Parallel-split shadow maps (PSSM) suffers from redundant rendering that unnecessarily renders same objects to multiple shadow map textures, when the light's direction and the camera's view direction are not pe... 详细信息
来源: 评论
A real-time rendering method for large terrain including details in different resolutions
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Jisuanji Yanjiu yu Fazhan/computer Research and Development 2010年 第6期47卷 988-995页
作者: Yu, Zhuo Liang, Xiaohui Ma, Shang Zhao, Qinping State Key Laboratory of Virtual Reality Technology and Systems School of Computer Science and Engineering Beihang University Beijing 100191 China
In order to improve the capacity of performance of large scale terrain data, users usually create detail data by editing way such as changing the features in some regions and add other details to original terrain data... 详细信息
来源: 评论
ACRP: Ant-colony-based routing protocol for DTMNs
ACRP: Ant-colony-based routing protocol for DTMNs
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2010 International Conference on Educational and Information technology, ICEIT 2010
作者: Zhang, Pengxiu Wang, Haiquan Xia, Chunhe Lv, Liangshuang Liu, Xiaodong State Key Laboratory of Virtual Reality Technology and System Beihang University Beijing China Beijing Key Laboratory of Network Technology Beihang University Beijing China School of Computer Science and Engineering Beihang University Beijing China School of Software Beihang University Beijing China
Delay Tolerant Mobile Networks (DTMNs) focus on scenarios where most of the time contemporaneous end-to-end paths between source and destination do not exist, and mobility should be explored for message delivery. Ant ... 详细信息
来源: 评论
TLDV: Tree-Like Locator Distance Vector routing protocol for MANETs
TLDV: Tree-Like Locator Distance Vector routing protocol for...
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2010 International Conference on Educational and Information technology, ICEIT 2010
作者: Wang, Haiquan Mi, Le Xia, Chunhe Lv, Liangshuang Chen, Meng State Key Laboratory of Virtual Reality Technology and System Beihang University Beijing China Beijing Key Laboratory of Network Technology Beihang University Beijing China School of Computer Science and Engineering Beihang University Beijing China School of Software Beihang University Beijing China
Most routing protocols in MANETs don't scale well in networks with large numbers of nodes where the scalability of the routing protocols plays a vital role. And it is well known that these routing protocols usuall... 详细信息
来源: 评论
Complete 3D model reconstruction using a depth sensor
Complete 3D model reconstruction using a depth sensor
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2010 IEEE International Conference on Intelligent Computing and Integrated Systems, ICISS2010
作者: Mu, Guangyu Liao, Miao Yang, Ruigang Ouyang, Dantong Xu, Zhiwen Guo, Xiaoxin Department of Computer Science and Technology Jilin University Key Laboratory of Symbolic Computation and Knowledge Engineering of MOE Changchun China Department of Engineering University of Kentucky Center for Visualization and Virtual Environment Lexington United States
We propose a fast and simple application system of 3D model reconstruction. We acquire range images by using a combination of a regular camera and a depth sensor. The reconstruction of a 3D model consists of four key ... 详细信息
来源: 评论
A real-time simulation method for large-scale 3D clouds
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Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of computer-Aided Design and computer Graphics 2010年 第4期22卷 662-669页
作者: Ren, Wei Liang, Xiaohui Ma, Shang Shen, Xukun State Key Laboratory of Virtual Reality Technology and Systems Beijing 100191 China School of Computer Science and Engineering Beihang University Beijing 100191 China
According to the problem of time consuming on large-scale 3D clouds rendering in virtual environment, this paper presents a real-time simulation method for large-scale 3D clouds. In modeling process, the Navier-Stokes... 详细信息
来源: 评论
Motion Choreographing Based on Kinetic Energy with Accelerometer Signal
Motion Choreographing Based on Kinetic Energy with Accelerom...
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International Conference on Multimedia technology
作者: Yubo Liu Xiaohui Liang Zhiying He State Key Laboratory of Virtual Reality Technology School of Computer Science Beihang University Beijing China
Motion choreographing is extremely important nowadays. To provide an intuitive control interface and improve the end-user's experience, low-cost accelerometer, which serving as creating and choreographing characte... 详细信息
来源: 评论