Current economic conditions are forcing information system departments to focus simultaneously on decreasing costs while increasing software productivity. Improving software productivity is becoming critical because s...
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Current economic conditions are forcing information system departments to focus simultaneously on decreasing costs while increasing software productivity. Improving software productivity is becoming critical because software costs of large in-house software companies have been increasing rapidly. For many organizations, however, measuring software productivity has been a difficult task. Using Data Envelopment Analysis (DEA), this research study investigates the productivity of 78 commercial system projects. The results of this study have practical implications for software project managers undertaking software development. The results showed that the DEA technology can be successfully used to identify efficient and inefficient software projects. Furthermore, within the inefficient group, DEA can also identify factors that affect software productivity in a positive or negative manner, allowing managers to take corrective actions. Based on the findings of this study, the manuscript also provides some practical guidelines for managers to follow in software development.
The Nick Summer Experiment was an empirical study undertaken to explore and increase the understanding of the use of prototype meeting support technology by software design teams working on high-level design problems....
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The Nick Summer Experiment was an empirical study undertaken to explore and increase the understanding of the use of prototype meeting support technology by software design teams working on high-level design problems. Three teams of designers (seven mcc researchers per team) were observed and videotaped while participating in 27 one-hour, face-to-face design meetings in both the electronic meeting room and in a conventional meeting room. The Nick support technologies explicitly aided the affective social meeting structures, as well as the rational task-oriented processes. Analysis of the experimental data revealed some gains in meeting effectiveness and quality from use of the Nick meeting support technologies. The 'subchannel' (messaging facility on the electronic workstations) emerged as a potentially effective way for participants to attain more equality and to influence the direction of the meetings. The electronic blackboard helped to increase group focus and attention on completing the task. [ABSTRACT FROM AUTHOR]
The Nick Summer Experiment was an empirical study undertaken to explore and increase the understanding of the use of prototype meeting support technology by software design teams working on high-level design problems....
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The Nick Summer Experiment was an empirical study undertaken to explore and increase the understanding of the use of prototype meeting support technology by software design teams working on high-level design problems. Three teams of seven designers each were observed and videotaped while participating in 27 1-h, face-to-face design meetings in both the electronic meeting room and in a conventional meeting room. The Nick support technologies explicitly aided the affective social meeting structures as well as the rational task-oriented processes. The analysis of the experimental data revealed some gains in meeting effectiveness and quality from use of the Nick meeting support technologies. The subchannel (messaging facility on the electronic workstations) emerged as a potentially effective way for participants to attain more equality and to influence the direction of the meetings. The electronic blackboard helped to increase group focus and attention on completing the task.< >
The authors examine one particular aspect of the group process of software design, namely the interpersonal conflict that occurs within a software design team. Structured observations of the conflict that occurred wit...
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The authors examine one particular aspect of the group process of software design, namely the interpersonal conflict that occurs within a software design team. Structured observations of the conflict that occurred within a set of team meetings that took place during the requirements-definition phase of an actual software development project form the basis for the analysis. It is shown that conflict is a consistent but fairly small percentage of the group interactions. Issues are not resolved in a top-down manner, and general issues such as project goals and overall design approach tend to resurface at later meetings. The implication of these findings for the design of computer-supported cooperative work environments for software design teams is explored.< >
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