An algorithm for the automatic construction of a 3D model of archaeological vessels is presented. In archeology the determination of the exact volume of arbitrary vessels is of importance since this provides informati...
详细信息
ISBN:
(纸本)0769509843
An algorithm for the automatic construction of a 3D model of archaeological vessels is presented. In archeology the determination of the exact volume of arbitrary vessels is of importance since this provides information about the manufacturer and the usage of the vessel. To acquire the shape of objects with handles in 3d is complicated, since occlusions of the object's surface are introduced by the handle and can only be resolved by taking multiple views. Therefore, the 3d reconstruction is based on a sequence of images of the object taken from different viewpoints. The object's silhouette is the only feature which is extracted from an input image. images are acquired by rotating the object on a turntable in front of a stationary camera. The algorithm uses an octree representation of the model, and builds this model incrementally, by performing limited processing of all input images for each level of the octree. Beginning from the root node at the level 0 a rough model of the object is obtained quickly and is refined as the processed level of the octree increases. Results of the algorithm developed are presented for both synthetic and real input images.
Variations in illumination can have a dramatic effect on the appearance of an object in an image. In this paper we propose how to deal with illumination variations in eigenspace methods. We demonstrate that the eigeni...
详细信息
ISBN:
(纸本)0769511430
Variations in illumination can have a dramatic effect on the appearance of an object in an image. In this paper we propose how to deal with illumination variations in eigenspace methods. We demonstrate that the eigenimages obtained by a training set under a single illumination condition (ambient light) can be used for recognition of objects taken under different illumination conditions. The major idea is to incorporate a set of gradient based filter banks into the eigenspace recognition framework. This can be achieved since the eigenimage coefficients are invariant for linearly filtered images (input and eigenimages). To achieve further illumination insensitivity we devised a robust procedure for coefficient recovery. The proposed approach has been extensively evaluated on a set of 2160 images and the results were compared to other approaches.
Augmented reality is the merging of synthetic sensory information into a user's perception of a real environment. As one of the most important tasks in augmented scene modeling, terrain simplification research has...
详细信息
Augmented reality is the merging of synthetic sensory information into a user's perception of a real environment. As one of the most important tasks in augmented scene modeling, terrain simplification research has gained more and more attention. In this paper, we mainly focus on point selection problem in terrain simplification using triangulated irregular network. Based on the analysis and comparison of traditional importance measures for each input point, we put forward a new importance measure based on local entropy. The results demonstrate that the local entropy criterion has a better performance than any traditional methods. In addition, it can effectively conquer the 'short-sight' problem associated with the traditional methods.
In the paper, a new algorithm using a competitive Hopfield neural network for color quantization is proposed, and it completes two tasks of color palette design and pixels color mapping based on the pixel color value ...
详细信息
ISBN:
(纸本)0780370449
In the paper, a new algorithm using a competitive Hopfield neural network for color quantization is proposed, and it completes two tasks of color palette design and pixels color mapping based on the pixel color value distribution. Results of the experiment show that the approach has the advantages of fast convergent speed and high quantization.
Fingerprint recognition and verification are often based on local fingerprint features, usually ridge endings or terminations, also called minutiae. By exploiting the structural uniqueness of the image region around a...
详细信息
Fingerprint recognition and verification are often based on local fingerprint features, usually ridge endings or terminations, also called minutiae. By exploiting the structural uniqueness of the image region around a minutia, the fingerprint recognition performance can be significantly enhanced. However, for most fingerprint images the number of minutia image regions (MIRs) becomes dramatically large, which imposes - especially for embedded systems - an enormous memory requirement. Therefore, we are investigating different algorithms for compression of minutia regions. The requirement for these algorithms is to achieve a high compression rate (about 20) with minimum loss in the matching performance of minutia image region matching. We investigate the matching performance for compression algorithms based on the principal component and the wavelet transformation. The matching results are presented in form of normalized ROC curves and interpreted in terms of compression rates and the MIR dimension.
The use of plane graphs for the description of image structure and shape representation poses two problems : (1) how to obtain the set of vertices, the set of edges and the incidence relation of the graph, and (2) how...
详细信息
In this paper we address the problem of reliably fitting parametric and semi-parametric models to spots in high density spot array images obtained in gene expression experiments. The goal is to measure the amount of l...
详细信息
In order to reconstruct the viewable surface of an object completely, multiple views of the same object have to be used and integrated into a common coordinate system. One of the major problems of the 3D surface recon...
详细信息
ISBN:
(纸本)0769507506
In order to reconstruct the viewable surface of an object completely, multiple views of the same object have to be used and integrated into a common coordinate system. One of the major problems of the 3D surface reconstruction using a turntable, is the varying resolution in the direction to the camera, due to the varying distance of object points to the rotational axis of the turntable. To guarantee a uniform object resolution, we calculate the next angle dynamically, depending on the entropy of the surface part actually acquired. To minimize the loss of information and to guarantee a uniform surface resolution, we derive a relation between the entropy and the next viewing angle, based on the profile sections acquired in the last two steps of the acquisition.
It has been shown that the branch and bound technique is effective for the design of finite wordlength optimal digital filters. This technique is however expensive in computing time. In this paper, we present a robust...
详细信息
暂无评论