This paper presents our preliminary results on regular meshes in which all faces have the same size and all vertices have the same valence. A regular mesh is denoted by (n, m, g) where n is the number of the sides of ...
详细信息
Urban biodiversity conservation needs a firm scientific foundation, one that draws upon active and regionally calibrated research programs. Until recently this foundation has not existed. In this paper we examine the ...
详细信息
In this paper the authors describe a novel way to conduct large-scale human studies achieving the maximum outreach and impact with the minimum cost. An iPhone health application, 'Walk n' Play', was develo...
详细信息
This paper presents a comparative study about 3D reconstruction based on active and passive sensors, mainly LiDAR - Terrestrial Laser Scanner (TLS) and raster images (photography), respectively. An accuracy analysis h...
详细信息
In this paper, we present a set of generalized "local" mesh operators. Local operators are those that operate on a single face without affecting the rest of the mesh. Boundary edges of the chosen face also s...
详细信息
In this paper, we present a set of generalized "local" mesh operators. Local operators are those that operate on a single face without affecting the rest of the mesh. Boundary edges of the chosen face also stay the same. We have identified two types of local operators: (1) Extrusions that create generalized pipes in which bottom and top polygons have the same number of sides, and (2) Stellations that create generalized pyramids, where there is a top vertex instead of top polygon. Our operators can create extrusions that are regular polyhedra including dodecahedron, icosa-hedron, octahedron and tetrahedron. The tetrahedron is created using the stellation operator, which is also useful to create generalized versions of Kepler and Poinsot solids.
In this work, we present a method to interactively create multi-segment, curved handles between two star-shaped faces of an orientable 2-manifold mesh or to connect two 2-manifold meshes along such faces. The presente...
详细信息
In this work, we present a method to interactively create multi-segment, curved handles between two star-shaped faces of an orientable 2-manifold mesh or to connect two 2-manifold meshes along such faces. The presented algorithm combines a very simple 2D morphing algorithm with Hermite interpolation to construct the handle. Based on the method, we have developed a user interface tool that allows users to simply and easily create multi-segment curved handles.
We describe a fast and efficient method for recognition and quality control of the largearea graphene layers based on image processing algorithms. Results show that our technique is accurate and has potential for indu...
详细信息
Triangular and quadrilateral meshes are commonly used in computer graphics applications. We analyze the topological existence of meshes that consist of n-sided faces where n is greater than 4 such as pentagonal and he...
详细信息
Triangular and quadrilateral meshes are commonly used in computer graphics applications. We analyze the topological existence of meshes that consist of n-sided faces where n is greater than 4 such as pentagonal and hexagonal meshes. We show that it is possible to represent any 2-manifold with a mesh that is made up of only pentagons. We also show that the meshes that consist of only polygons with more than five sides cannot represent all 2-manifolds. We present a pentagonalization (or pentagonal conversion) scheme that can create a pentagonal mesh from any arbitrary mesh structure. We also introduce a pentagonal preservation scheme that can create a pentagonal mesh from any pentagonal mesh.
Ambience and immersive technological environments allow us to explore some basics of human pragmatics that lie beyond linguistics, intentionality and the subject-agency perspectives of human interaction. We focus on g...
详细信息
ISBN:
(纸本)1595930256
Ambience and immersive technological environments allow us to explore some basics of human pragmatics that lie beyond linguistics, intentionality and the subject-agency perspectives of human interaction. We focus on gesture and the body in sense-making and propose a discussion drawing on a non-dualist and agent-free account of embodied, material experience. By agent-free we mean an approach that does not presume a monolithic subject. Moreover, we deal with the problem of intersubjectivity by studying the human coordination of activity without appealing to a transmission theory of communication. [6] We achieve this by considering how gesture spans multiple bodies and how aesthetic design works with this and facilitates it. The paper is in two parts, the first part covers movement studies, focusing on gesture and body movement, drawing on the acting and pragmatics, and the second part develops this with the example of the TGarden, a responsive play space for experimental performance augmented by gesturally nuanced computational media. Copyright 2005 ACM.
We present two methods to create realistic Chinese painting. The first method is to create 3D Chinese painting animation using existing software packages. The second method is an expressive paint tool which allows an ...
详细信息
ISBN:
(纸本)0769517846
We present two methods to create realistic Chinese painting. The first method is to create 3D Chinese painting animation using existing software packages. The second method is an expressive paint tool which allows an artist to interactively create 2D Chinese painting.
暂无评论