Sixth grade students at Abraham Lincoln Elementary School explore a virtual field via an ImmersaDesk and collect data there using hand-held computers. Back in the classroom they integrate their data, visualize it to s...
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Background: Virtual environments (VE) are a powerful tool for various forms of rehabilitation. Coupling VE with high-speed networking [Tele-Immersion] that approaches speeds of 100 Gb/sec can greatly expand its influe...
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Background: Virtual environments (VE) are a powerful tool for various forms of rehabilitation. Coupling VE with high-speed networking [Tele-Immersion] that approaches speeds of 100 Gb/sec can greatly expand its influence in rehabilitation. Accordingly, these new networks will permit various peripherals attached to computers on this network to be connected and to act as fast as if connected to a local PC. This innovation may soon allow the development of previously unheard of networked rehabilitation systems. Rapid advances in this technology need to be coupled with an understanding of how human behavior is affected when immersed in the VE. Methods: This paper will discuss various forms of VE that are currently available for rehabilitation. The characteristic of these new networks and examine how such networks might be used for extending the rehabilitation clinic to remote areas will be explained. In addition, we will present data from an immersive dynamic virtual environment united with motion of a posture platform to record biomechanical and physiological responses to combined visual, vestibular, and proprioceptive inputs. A 6 degree-of-freedom force plate provides measurements of moments exerted on the base of support. Kinematic data from the head, trunk, and lower limb was collected using 3-D video motion analysis. Results: Our data suggest that when there is a confluence of meaningful inputs, neither vision, vestibular, or proprioceptive inputs are suppressed in healthy adults;the postural response is modulated by all existing sensory signals in a non-additive fashion. Individual perception of the sensory structure appears to be a significant component of the response to these protocols and underlies much of the observed response variability. Conclusion: The ability to provide new technology for rehabilitation services is emerging as an important option for clinicians and patients. The use of data mining software would help analyze the incoming data to provide b
In this work, we present a method to interactively create multi-segment, curved handles between two star-shaped faces of an orientable 2-manifold mesh or to connect two 2-manifold meshes along such faces. The presente...
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In this work, we present a method to interactively create multi-segment, curved handles between two star-shaped faces of an orientable 2-manifold mesh or to connect two 2-manifold meshes along such faces. The presented algorithm combines a very simple 2D morphing algorithm with Hermite interpolation to construct the handle. Based on the method, we have developed a user interface tool that allows users to simply and easily create multi-segment curved handles.
We present two methods to create realistic Chinese painting. The first method is to create 3D Chinese painting animation using existing software packages. The second method is an expressive paint tool which allows an ...
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ISBN:
(纸本)0769517846
We present two methods to create realistic Chinese painting. The first method is to create 3D Chinese painting animation using existing software packages. The second method is an expressive paint tool which allows an artist to interactively create 2D Chinese painting.
The Doubly Linked Face List (DLFL) structure introduces a powerful modeling paradigm that allows users to alternatively apply topological change operations and subdivision operations on a mesh structure. Moreover the ...
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ISBN:
(纸本)0769508537
The Doubly Linked Face List (DLFL) structure introduces a powerful modeling paradigm that allows users to alternatively apply topological change operations and subdivision operations on a mesh structure. Moreover the DLFL is topologically robust in the sense that it always guarantees valid 2-manifold surfaces. We further study the relationship between DLFL structure and subdivision algorithms. First, we develop a new corner cutting scheme, which provides a tension parameter to control the shape of the subdivided surface. Second, we develop a careful and efficient algorithm for our corner cutting scheme on the DLFL structure that uses only the basic operations provided by the DLFL structure. This implementation ensures that our new corner cutting scheme preserves topological robustness. The comparative study shows that the corner cutting schemes create better handles and holes than Catmull-Clark (1978) scheme.
A prototype concurrent engineering tool has been developed for the preliminary design of composite topside structures for modern navy warships. This tool, named GELS for the Concurrent Engineering of Layered Structure...
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A prototype concurrent engineering tool has been developed for the preliminary design of composite topside structures for modern navy warships. This tool, named GELS for the Concurrent Engineering of Layered Structures, provides designers with an immediate assessment of the impacts of their decisions on several disciplines which are important to the performance of a modern naval topside structure, including electromagnetic interference effects (EMI), radar cross section (RCS), structural integrity, cost, and weight. Preliminary analysis modules in each of these disciplines are integrated to operate from a common set of design variables and a common materials database. Performance in each discipline and an overall fitness function for the concept are then evaluated. A graphical user interface (GUI) is used to define requirements and to display the results from the technical analysis modules. Optimization techniques, including feasible sequential quadratic programming (FSQP) and exhaustive search are used to modify the design variables to satisfy all requirements simultaneously. The development of this tool, the technical modules, and their integration are discussed noting the decisions and compromises required to develop and integrate the modules into a prototype conceptual design tool.
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