The importance of contextual knowledge in knowledge management and organizational memory is shown in topical literature. Even in an initial visionary scenario for the Semantic Web, one can immediately encounter the co...
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The importance of contextual knowledge in knowledge management and organizational memory is shown in topical literature. Even in an initial visionary scenario for the Semantic Web, one can immediately encounter the contextual knowledge needed to realize the necessary services. Hence, it is not inappropriate to claim that context management is an integral service of the Semantic Web. After discussing the distributed nature of contextual knowledge, we define some requirements for a context-oriented database service and then introduce CORD as a service satisfying those requirements based on the Semantic Web technologies. Selected features of CORD that provide some contribution to the discussions within the Semantic Web research community, like embedded resources, query language, and definition of rules, are discussed in some detail.
This paper presents the result of the interdisciplinary cooperation of traumatologists of the Berufsgenossenschaftliche Unfallklinik (BGU) in Frankfurt am Main and a team of computergraphics scientists of the Fraunho...
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The pull-push algorithm is a well-known and very efficient pyramid algorithm for the interpolation of scattered data with many applications in computer ***,the original algorithm is not very well suited for an impleme...
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ISBN:
(纸本)9789898111678
The pull-push algorithm is a well-known and very efficient pyramid algorithm for the interpolation of scattered data with many applications in computer ***,the original algorithm is not very well suited for an implementation on GPUs (graphics processing units).In this work,several improvements of the algorithm are presented to overcome this limitalion,and important details of the algorithm are clarified,in particular the importance of the correct normalization of the employed ***,we present an extension for a very efficient estimate of the local density of sample points.
Visual quality metrics describe the quality and efficiency of multidimensional data visualizations in order to guide data analysts during exploration tasks. Current metrics are usually based on empirical algorithms wh...
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In this paper we present an interactive method for simulating deformable objects using skeletal constraints. We introduce a two-way coupling of a finite element model and a skeleton that is attached to this model. The...
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Improving the visual appearance of coarse triangle meshes is usually done with graphics hardware with per-pixel shading techniques. Improving the appearance at silhouettes is inherently hard, as shading has only a sma...
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ISBN:
(纸本)9781568814230
Improving the visual appearance of coarse triangle meshes is usually done with graphics hardware with per-pixel shading techniques. Improving the appearance at silhouettes is inherently hard, as shading has only a small influence there and the geometry must be corrected. With the new geometry shader stage released with DirectX 10, the functionality to generate new primitives from an input primitive is available. Also the shader can access a restricted primitive neighborhood. In this paper, we present a curved surface patch that can deal with this restricted data available in the geometry shader. A surface patch is defined over a triangle with its vertex normals and the three edge neighbor triangles. Compared to PN triangles, which define a curved patch using just the triangle with its vertex normals, our surface patch is G1 continuous with its three neighboring patches. The patch is obtained by blending two cubic Bézier patches for each triangle edge. In this way, our surface is especially suitable for efficient, high-quality tessellation on the GPU. We show the construction of the surface and how to add special features such as creases. Thus, the appearance of the surface patch can be fine-tuned easily. The surface patch is easy to integrate into existing polygonal modeling and rendering environments. We give some examples using Autodesk Maya.
Generating flat images from paintings on curved surfaces is an important task in Archaeological analysis of ancient pottery. It allows comparing styles and painting techniques, e.g, for style and workshop attribution,...
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We present a novel approach for efficient limit volume evaluation on Catmull-Clark (CC) subdivision solids. Although several analogies exist between subdivision surfaces and subdivision volumes, extending Stam’s limi...
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In this article we study digital topology with methods from mathematical morphology. We introduce reconstructions by dilations with appropriate continuous structural elements and prove that notions known from digital ...
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A robust fitting and reconstruction algorithm has to cope with two major problems. First of all it has to be able to deal with noisy input data and outliers. Furthermore it should be capable of handling multiple data ...
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