Traveling through immersive virtual environments (IVEs) by means of real walking is an important activity to increase naturalness of VR-based interaction. However, the size of the virtual world often exceeds the size ...
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Traveling through immersive virtual environments (IVEs) by means of real walking is an important activity to increase naturalness of VR-based interaction. However, the size of the virtual world often exceeds the size of the tracked space so that a straightforward implementation of omni-directional and unlimited walking is not possible. Redirected walking is one concept to solve this problem of walking in IVEs by inconspicuously guiding the user on a physical path that may differ from the path the user visually perceives. When the user approaches a virtual object she can be redirected to a real proxy object that is registered to the virtual counterpart and provides passive haptic feedback. In such passive haptic environments, any number of virtual objects can be mapped to proxy objects having similar haptic properties, e.g., size, shape and texture. The user can sense a virtual object by touching its real world counterpart. Redirecting a user to a registered proxy object makes it necessary to predict the user's intended position in the IVE. Based on this target position we determine a path through the physical space such that the user is guided to the registered proxy object. We present a taxonomy of possible redirection techniques that enable user guidance such that inconsistencies between visual and proprioceptive stimuli are imperceptible. We describe how a user's target in the virtual world can be predicted reliably and how a corresponding real-world path to the registered proxy object can be derived.
In this paper we present GPU-based techniques for the interactive visualization of large unsteady 3D flow fields on uniform grids. We propose a novel dual-core approach to asynchronously stream such fields from the CP...
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If two closed polygonal objects with outfacing normals intersect each other there exist one or more lines that intersect these objects at at least two consecutive front or back facing object points. In this work we pr...
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The precise alignment of a 3D model to 2D sensor images to recover the pose of an object in a scene is an important topic in computer vision. In this work, we outline a registration scheme to align arbitrary standard ...
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The precise alignment of a 3D model to 2D sensor images to recover the pose of an object in a scene is an important topic in computer vision. In this work, we outline a registration scheme to align arbitrary standard 3D models to optical and synthetic aperture radar (SAR) images in order to recover the full 6 degrees of freedom of the object. We propose a novel similarity measure which combines perspective contour matching and an appearance-based Mutual information (MI) measure. Unlike previous work, the resulting similarity measure is optimized using an evolutionary particle swarming strategy, parallelized to exploit the hardware acceleration potential of current generation graphics processors (GPUs). The performance of our registration scheme is systematically evaluated on an object tracking task using synthetic as well as real input images. We show that our approach leads to precise registration results, even for significant image noise, small object dimensions and partial occlusion where other methods would fail.
In this work we present several visualization approaches for analyzing acoustic behavior inside a room. Our methods are based on the results of the phonon tracing algorithm. For a simulated phonon map we examine the i...
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In this paper we give a survey on topology- and feature-based flow visualization methods. After an introduction into the respective methodologies and a basic classification of techniques, we will focus on practical as...
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We present a LOD rendering technique for large, textured terrain, which is well-suited for recent GPUs. In a preprocess, we tile the domain, and we compute for each tile a discrete set of LODs using a nested mesh hier...
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In this work, the emphasis is on the development of strategies to realize techniques of numerical computing on the graphics chip. In particular, the focus is on the acceleration of techniques for solving sets of algeb...
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