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检索条件"机构=Visualization and Computer Graphics Group"
141 条 记 录,以下是51-60 订阅
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Interactive residual stress modeling for soft tissue simulation
Interactive residual stress modeling for soft tissue simulat...
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3rd Eurographics Workshop on VisualComputing in Biology and Medicine, EG VCBM 2012
作者: Wu, Jun Bürger, Kai Westermann, Rüdiger Dick, Christian Computer Graphics and Visualization Group Technische Universität München Germany
Residual stress is the stress which remains in a deformable body in the absence of external forces. Due to the release of residual stress after cutting, soft tissues will shrink and the wound will open. Thus, to reali... 详细信息
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Efficient finite element methods for deformable bodies in medical applications
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Critical Reviews in Biomedical Engineering 2012年 第2期40卷 155-172页
作者: Georgii, Joachim Dick, Christian Fraunhofer MEVIS Institute for Medical Image Computing Bremen Germany Computer Graphics and Visualization Group Technische Universität München Germany
Simulation techniques for deformable bodies are of major relevance for a broad range of medical applications. In recent decades, a lot of work has been performed to improve simulation methods, allowing interactivity o... 详细信息
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visualization of global correlation structures in uncertain 2D scalar fields
Visualization of global correlation structures in uncertain ...
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14th Eurographics Conference on visualization 2012, EuroVis 2012
作者: Pfaffelmoser, Tobias Westermann, Rüdiger Computer Graphics and Visualization Group Technische Universität München Germany
Visualizing correlations, i.e., the tendency of uncertain data values at different spatial positions to change contrarily or according to each other, allows inferring on the possible variations of structures in the da... 详细信息
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Designing semantic game worlds
Designing semantic game worlds
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3rd Workshop on Procedural Content Generation in Games, PCG 2012, Organized in Conjunction with the Foundations of Digital Games Conference, FDG 2012
作者: Kessing, Jassin Tutenel, Tim Bidarra, Rafael Computer Graphics and Visualization Group Delft University of Technology Mekelweg 4 2628 CD Delft Netherlands
Current game worlds often fall short in providing consistency between the visual representation of the world and the way it feels, behaves, and reacts. This problem partly originates from the goal-oriented and cost-ef... 详细信息
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Using gameplay semantics to procedurally generate player-matching game worlds
Using gameplay semantics to procedurally generate player-mat...
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3rd Workshop on Procedural Content Generation in Games, PCG 2012, Organized in Conjunction with the Foundations of Digital Games Conference, FDG 2012
作者: Lopes, Ricardo Tutenel, Tim Bidarra, Rafael Computer Graphics and Visualization Group Delft University of Technology Mekelweg 4 2628 CD Delft Netherlands
The use of procedural content generation to support adaptive games is starting to gain momentum in current research. However, there are still many open issues to tackle, namely the reusability of methodologies. Our re... 详细信息
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Temporally coherent real-time labeling of dynamic scenes  12
Temporally coherent real-time labeling of dynamic scenes
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3rd International Conference and Exhibition on Computing for Geospatial Research and Application, COM.Geo 2012
作者: Vaaraniemi, Mikael Treib, Marc Westermann, Rüdiger BMW Research and Technology GmbH Munich Germany Computer Graphics and Visualization Group Technische Universität München Germany
The augmentation of objects by textual annotations provides a powerful means for visual data exploration. Especially in interactive scenarios, where the view on the objects and, thus, the preferred placement of annota... 详细信息
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A survey of dimension reduction methods for high-dimensional data analysis and visualization
A survey of dimension reduction methods for high-dimensional...
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International Research and Training group 1131 Workshop on visualization of Large and Unstructured Data Sets: Applications in Geospatial Planning, Modeling and Engineering, VLUDS 2011
作者: Engel, Daniel Hüttenberger, Lars Hamann, Bernd Computer Graphics and HCI Group University of Kaiserslautern Germany CS Department Institute for Data Analysis and Visualization University of California Davis United States
Dimension reduction is commonly defined as the process of mapping high-dimensional data to a lower-dimensional embedding. Applications of dimension reduction include, but are not limited to, filtering, compression, re... 详细信息
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Spherical terrain rendering using the hierarchical HEALPix grid
Spherical terrain rendering using the hierarchical HEALPix g...
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International Research and Training group 1131 Workshop on visualization of Large and Unstructured Data Sets: Applications in Geospatial Planning, Modeling and Engineering, VLUDS 2011
作者: Westerteiger, Rolf Gerndt, Andreas Hamann, Bernd Braunschweig Germany CS Department Institute for Data Analysis and Visualization University of California Davis United States Computer Graphics and HCI Group University of Kaiserslautern Germany
We present an interactive spherical terrain rendering system employing a hierarchical subdivision of the HEALPix coordinate system using quadtrees. Compared to other parameterizations, the scheme avoids singularities ... 详细信息
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Feature-based visualization of dense integral line data
Feature-based visualization of dense integral line data
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International Research and Training group 1131 Workshop on visualization of Large and Unstructured Data Sets: Applications in Geospatial Planning, Modeling and Engineering, VLUDS 2011
作者: Schröder, Simon Obermaier, Harald Garth, Christoph Joy, Kenneth I. Computer Graphics and HCI Group University of Kaiserslautern Germany Fraunhofer ITWM Kaiserslautern Germany Computational Topology Group University of Kaiserslautern Germany Institute for Data Analysis and Visualization University of California Davis United States
Feature-based visualization of flow fields has proven as an effective tool for flow analysis. While most flow visualization techniques operate on vector field data, our visualization techniques make use of a different... 详细信息
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VINS - Shared Memory Space for Definition of Interactive Techniques  12
VINS - Shared Memory Space for Definition of Interactive Tec...
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ACM Symposium on Virtual Reality Software and Technology
作者: Dimitar Valkov Alexander Giesler Klaus Hinrichs Visualization and Computer Graphics (VisCG) Research Group University of Muenster Germany
Traditionally, interaction techniques for virtual reality applications are implemented in a proprietary way on specific target platforms, e.g., requiring specific hardware, physics or rendering libraries, which hinder... 详细信息
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