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检索条件"机构=Visualization and Computer Graphics Group"
141 条 记 录,以下是81-90 订阅
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Augmentation techniques for efficient exploration in head-mounted display environments  10
Augmentation techniques for efficient exploration in head-mo...
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Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
作者: Bolte, Benjamin Bruder, Gerd Steinicke, Frank Hinrichs, Klaus Lappe, Markus Visualization and Computer Graphics Group Department of Computer Science University of Münster Germany Psychology Department II University of Münster Germany
Physical characteristics and constraints of today's head-mounted displays (HMDs) often impair interaction in immersive virtual environments (VEs). For instance, due to the limited field of view (FOV) subtended by ... 详细信息
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Animating horse gaits and transitions
Animating horse gaits and transitions
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8th Theory and Practice of computer graphics Conference, TPCG 2010
作者: Murphy, J.E. Carr, H. O'Neill, M. Imaging Visualisation and Graphics Group School of Computer Science and Informatics University College Dublin Ireland Visualization and Virtual Reality Group School of Computing University of Leeds United Kingdom Natural Computing Research and Applications Group School of Computer Science and Informatics University College Dublin Ireland
Animations of horses are commonly used for entertainment purposes. A realistic animated model must move with a gait appropriate to its velocity. We present a kinematic animation system in which a horse model moves usi... 详细信息
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A multi-touch enabled human-transporter metaphor for virtual 3D traveling
A multi-touch enabled human-transporter metaphor for virtual...
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IEEE Symposium on 3D User Interfaces (3DUI)
作者: Dimitar Valkov Frank Steinicke Gerd Bruder Klaus Hinrichs Visualization and Computer Graphics (VisCG) Research Group Department of Computer Science University of Münster Munster Germany
In this tech-note we demonstrate how multi-touch hand gestures in combination with foot gestures can be used to perform navigation tasks in interactive 3D environments. Geographic Information Systems (GIS) are well su... 详细信息
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Immersive virtual studio for architectural exploration
Immersive virtual studio for architectural exploration
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IEEE Symposium on 3D User Interfaces (3DUI)
作者: Gerd Bruder Frank Steinicke Dimitar Valkov Klaus Hinrichs Visualization and Computer Graphics (VisCG) Research Group Department of Computer Science University of Münster Munster Germany
Architects use a variety of analog and digital tools and media to plan and design constructions. Immersive virtual reality (VR) technologies have shown great potential for architectural design, especially for explorat... 详细信息
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Shape-based transfer functions for volume visualization
Shape-based transfer functions for volume visualization
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Pacific (formerly Asia-Pacific APVIS) visualization Symposium
作者: Jörg-Stefan Praßni Timo Ropinski Jörg Mensmann Klaus Hinrichs Westfalische Wilhelms-Universitat Munster Munster Nordrhein-Westfalen DE Visualization and Computer Graphics Research Group (VisCG) University of Münster Germany
We present a novel classification technique for volume visualization that takes the shape of volumetric features into account. The presented technique enables the user to distinguish features based on their 3D shape a... 详细信息
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Synchronizing user interactions with multiple parametrized three-dimensional web graphics
Synchronizing user interactions with multiple parametrized t...
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4th International Conference on computer graphics Theory and Applications, GRAPP 2009
作者: Kraus, Martin Computer Graphics and Visualization Group Technische Universität München Boltzmannstrafie 3 85748 Garching Germany
The synchronization of a single user's interactions with multiple parametrized graphics in a single web page is an important and povverful feature of interactive illustrations. In this work we present an interface... 详细信息
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The pull-push algorithm revisited: Improvements,computation of point densities,and GPU implementation
The pull-push algorithm revisited: Improvements,computation ...
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4th International Conference on computer graphics Theory and Applications, GRAPP 2009
作者: Kraus, Martin Computer Graphics and Visualization Group Technische Universität München Boltzmannstrae 3 85748 Garching Germany
The pull-push algorithm is a well-known and very efficient pyramid algorithm for the interpolation of scattered data with many applications in computer ***,the original algorithm is not very well suited for an impleme... 详细信息
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Transitional environments enhance distance perception in immersive virtual reality systems  09
Transitional environments enhance distance perception in imm...
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APGV 2009: Symposium on Applied Perception in graphics and visualization
作者: Steinicke, Frank Bruder, Gerd Hinrichs, Klaus Lappe, Markus Ries, Brian Interrante, Victoria Visualization and Computer Graphics Research Group Germany Psychology Department II University of Münster Germany Department of Computer Science and Engineering University of Minnesota United States
Several experiments have provided evidence that ego-centric distances are perceived as compressed in immersive virtual environments relative to the real world. The principal factors responsible for this phenomenon hav... 详细信息
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Presence-enhancing real walking user interface for first-person video games
Presence-enhancing real walking user interface for first-per...
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2009 ACM SIGGRAPH Symposium on Video Games, Sandbox '09
作者: Steinicke, Frank Bruder, Gerd Hinrichs, Klaus Steed, Anthony Visualization and Computer Graphics Research Group Department of Computer Science University of Munster Einsteinstraße 62 48149 Munster Germany Virtual Environments and Computer Graphics Group Department of Computer Science University College London Gower Street London WC1E 6BT United Kingdom
For most first-person video games it is important that players have a high level of feeling presence in the displayed game environment. Virtual reality (VR) technologies have enormous potential to enhance gameplay sin... 详细信息
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Advanced illumination techniques for GPU-based volume raycasting  09
Advanced illumination techniques for GPU-based volume raycas...
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ACM SIGGRAPH 2009 Courses, SIGGRAPH '09
作者: Hadwiger, Markus Ljung, Patric Salama, Christof Rezk Ropinski, Timo VRVis Research Center for Virtual Reality and Visualization Donau-City-Straße 1 A-1220 Vienna Austria Siemens Corporate Research Imaging and Visualization Department 755 College Road East Princeton NJ 08540 United States Computer Graphics Group University of Siegen Hölderlinstr. 3 57068 Siegen Germany Visualization and Computer Graphics Research Group University of Münster Einsteinstr. 62 48149 Münster Germany
Volume raycasting techniques are important for both visual arts and visualization. They allow efficient generation of visual effects and visualization of scientific data obtained by tomography or numerical simulation.... 详细信息
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