Graph and tree visualization techniques enable interactive exploration of complex relations while communicating topology. However, most existing techniques have not been designed for situations where visual informatio...
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Graph and tree visualization techniques enable interactive exploration of complex relations while communicating topology. However, most existing techniques have not been designed for situations where visual informatio...
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Graph and tree visualization techniques enable interactive exploration of complex relations while communicating topology. However, most existing techniques have not been designed for situations where visual information such as images is also present at each node and must be displayed. This paper presents MoireGraphs to address this need. MoireGraphs combine a new focus+context radial graph layout with a suite of interaction techniques (focus strength changing, radial rotation, level highlighting, secondary foci, animated transitions and node information) to assist in the exploration of graphs with visual nodes. The method is scalable to hundreds of displayed visual nodes.
Adaptive temporal sampling, used to create motion blur in distributed ray tracing, generates more sample points in regions with motion blur than in regions without motion blur. When the number of sample points used on...
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Adaptive temporal sampling, used to create motion blur in distributed ray tracing, generates more sample points in regions with motion blur than in regions without motion blur. When the number of sample points used on stationary objects in regions with motion blur exceeds the number of sample points used in other regions of the image, the variance in the color of the object can differ between the two regions. This paper identifies the cause of this variance discrepancy, and proposes a modification to existing adaptive temporal sampling algorithms which eliminated it. Our results demonstrate that the variance of stationary objects remains approximately the same throughout the entire image and that the proposed modification is capable of improving the running time of existing adaptive temporal sampling algorithms.
作者:
Grauman, K.Betke, M.Lombardi, J.Gips, J.Bradski, G.R.Vision Interface Group
AI Laboratory Massachusetts Institute of Technology 77 Massachusetts Avenue CambridgeMA02139 United States Computer Science Department
Boston University 111 Cummington St BostonMA02215 United States EagleEyes
Computer Science Department Boston College Fulton Hall Chestnut HillMA02467 United States Vision
Graphics and Pattern Recognition Microcomputer Research Laboratory Intel Corporation SC12-303 2200 Mission College Blvd Santa ClaraCA95054-1537 United States
Two video-based human-computer interaction tools are introduced that can activate a binary switch and issue a selection command. "BlinkLink," as the first tool is called, automatically detects a user's e...
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Objective: Anatomical and functional image data become invalid during an operation due to brain shift. Compensation is achieved by using intraoperative imaging to update anatomical information. To accelerate the regis...
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Adaptive mesh refinement (AMR) is a technique used in numerical simulations to automatically refine (or de-refine) certain regions of the physical domain in a finite difference calculation. AMR data consists of nested...
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Adaptive mesh refinement (AMR) is a technique used in numerical simulations to automatically refine (or de-refine) certain regions of the physical domain in a finite difference calculation. AMR data consists of nested hierarchies of data grids. As AMR visualization is still a relatively unexplored topic, our work is motivated by the need to perform efficient visualization of large AMR data sets. We present a software algorithm for parallel direct volume rendering of AMR data using a cell-projection technique on several different parallel platforms. Our algorithm can use one of several different distribution methods, and we present performance results for each of these alternative approaches. By partitioning an AMR data set into blocks of constant resolution and estimating rendering costs of individual blocks using an application specific benchmark, it is possible to achieve even load balancing.
The current state of the art in visualizationresearch places a strong emphasis on different techniques to derive insight from disparate types of data. However, little work has investigated the visualization process i...
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The current state of the art in visualizationresearch places a strong emphasis on different techniques to derive insight from disparate types of data. However, little work has investigated the visualization process itself. The information content of the visualization process-the results, history, and relationships between those results-is addressed by this work. A characterization of the visualization process is discussed, leading to a general model of the visualization exploration process. The model, based upon a new parameter derivation calculus, can be used for automated reporting, analysis, or visualized directly. An XML-based language for expressing visualization sessions using the model is also described. These sessions can then be shared and reused by collaborators. The model, along with the XML representation, provides an effective means to utilize the information within the visualization process to further data exploration.
The proper usage and creation of transfer functions for time-varying data sets is an often ignored problem in volume visualization. Although methods and guidelines exist for time-invariant data, little formal study fo...
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visualization of particle traces provides intuitive and efficient means for the exploration and analysis of complex vector fields. The paper presents a method suitable for the real-time visualization of arbitrarily la...
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ISBN:
(纸本)0780372239
visualization of particle traces provides intuitive and efficient means for the exploration and analysis of complex vector fields. The paper presents a method suitable for the real-time visualization of arbitrarily large time-varying vector fields in virtual environments. We describe an out-of-core scheme in which two distinct pre-processing and rendering components enable real-time data streaming and visualization. The presented approach yields low-latency application start-up times and small memory footprints. The described system was used to implement a "volumetric fog lance," which can emit up to 60000 particles into a flow field while maintaining an interactive frame rate of 60 frames per second. All algorithms were specifically designed to support commodity hardware. The proof-of-concept system is running on a low-cost Linux workstation equipped with a 120 GB E-IDE RAID (redundant array of inexpensive disk) system.
Professor John Belcher developed a series of short videos with animation and text of selected experiments to properly demonstrate the phenomena of electromagnetism. Such 3D animations are visually compelling, instilli...
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Professor John Belcher developed a series of short videos with animation and text of selected experiments to properly demonstrate the phenomena of electromagnetism. Such 3D animations are visually compelling, instilling in the student both a sense of wonder about the phenomena and a mental model of why and how it works. The products of these approach includes video clips of demonstrations, 3D animations of these demonstration which display time changing field-lines as a guide to understanding their dynamical effects and Java applets which allow the student to actively construct and animate 2D field lines for varying configurations of sources. These technologies are also implemented to develop animations for Faraday's insights, using video clips.
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