Connectomics is a branch of neuroscience that attempts to create a connectome, i.e., a completemap of the neuronal system and all connections between neuronal structures. This representation can be used to understand ...
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Level-set methods are commonly used to segment regions of interest within images or volumes. These tasks usually involve a high number of operations. GPUs nowadays feature high computation and data throughput capabili...
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Level-set methods are commonly used to segment regions of interest within images or volumes. These tasks usually involve a high number of operations. GPUs nowadays feature high computation and data throughput capabilities. In this work we present two GPU implementations of the level-set-based segmentation method called Fast Two Cycle. Our solutions partition the computational domain in tiles that can be processed in parallel. The original algorithm is adapted to the special features of the GPU, and performance is optimized by keeping a record of the tiles that require processing at any given time. We have tested our implementations with a set of 3D CT images of brain vessels and we show that we can obtain competitive results using commodity hardware.
In order to run computer simulations efficiently on massively parallel computers with hundreds of thousands or millions of processors, care must be taken that the calculation is load balanced across the processors. Ex...
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ISBN:
(纸本)9781627486439
In order to run computer simulations efficiently on massively parallel computers with hundreds of thousands or millions of processors, care must be taken that the calculation is load balanced across the processors. Examining the workload of every processor leads to an unscalable algorithm, with run time at least as large as O(N), where N is the number of processors. We present a scalable load balancing algorithm, with run time 0(log(N)), that involves iterated processor-pair-wise balancing steps, ultimately leading to a globally balanced workload. We demonstrate scalability of the algorithm up to 2 million processors on the Sequoia supercomputer at Lawrence Livermore National Laboratory.
There are many challenges in analyzing and visualizing data from current cutting-edge general relativistic astrophysics simulations. Many of the associated tasks are time-consuming with large performance degradation d...
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In reverse engineering and computer-aided design (CAD) applications point cloud data is usually manually scanned, reconstructed, and post-processed in separated steps. When point cloud data resulting from a scanning p...
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In reverse engineering and computer-aided design (CAD) applications point cloud data is usually manually scanned, reconstructed, and post-processed in separated steps. When point cloud data resulting from a scanning process do not satisfy certain necessary reconstruction requirements, one must perform scanning again to enable proper reconstruction. On-line reconstruction of 3d geometry allows one to generate and update a CAD reconstruction on-line during the scanning process with an hand-held laser scanner. Thus, regions where the scanned data is insufficient for the reconstruction are detected on the fly to allow an immediate correction and improvement of the scanned data. This enables the operator to focus on critical regions in the scanned data to improve the reconstruction quality. We present an on-line segmentation and on-line reconstruction of basic geometric primitives. The presented methods allow for a real-time processing of a point stream. They utilize data structures that can be updated at any time when additional data from the stream has to be processed. This data is used to complete and improve the segmentation and reconstruction during the scanning process.
Efficiently studying Sodium Dodecyl Sulfate (SDS) molecules' formations in the presence of different molar concentrations on high-end GPU clusters whose nodes share accelerators exposes us to several challenges, i...
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Efficiently studying Sodium Dodecyl Sulfate (SDS) molecules' formations in the presence of different molar concentrations on high-end GPU clusters whose nodes share accelerators exposes us to several challenges, including the need to dynamically adapt the job lengths. Neither virtualization nor lightweight OS solutions can easily support generality, portability, and maintainability in concert. Our solution complements rather than rewrites existing workflow and resource managers with a companion module that complements functions of the workflow manager and a wrapper module that extends functions of the resource managers. Results on the Keene land cluster show how, by using our modules, accelerated SDS simulations more efficiently use the cluster's GPUs while leading to relevant scientific observations.
We observed in superconducting (Tl,Rb)2Fe4Se5 spin-wave branches that span an energy range from 6.5 to 209 meV. Spin dynamics are successfully described by a Heisenberg localized spin model whose dominant in-plane int...
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We observed in superconducting (Tl,Rb)2Fe4Se5 spin-wave branches that span an energy range from 6.5 to 209 meV. Spin dynamics are successfully described by a Heisenberg localized spin model whose dominant in-plane interactions include only the nearest (J1 and J1′) and next nearest neighbor (J2 and J2′) exchange terms within and between the tetramer spin blocks, respectively. These experimentally determined exchange constants would crucially constrain the theoretical viewpoints on magnetism and superconductivity in the Fe-based materials.
Virtual Reality (VR) provides users advanced visualization and interaction technology for designing, analyzing and exploring complex data. To address the issue of noise in manufacturing environments, we developed a VR...
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ISBN:
(纸本)9783939897460
Virtual Reality (VR) provides users advanced visualization and interaction technology for designing, analyzing and exploring complex data. To address the issue of noise in manufacturing environments, we developed a VR-supported method allowing users to explore noise behavior. This method consists of an implementation of acoustic simulation and visualization for both desktop and Cave Automatic Virtual Environment (CAVE) based VR systems. It enables useroriented, interactive analysis of simulated data, where there capability to immerse oneself in the data is especially valuable. In a real-world factory, the acoustic measurements obtained essential input data for simulation settings and validation data for simulation results. Furthermore, some political and legal aspects are addressed to enhance the evaluation of results and the visualization. By using the implemented software tool, users are able to understand and investigate the noise issue in manufacturing straightforwardly.
We present an interactive spherical terrain rendering system employing a hierarchical subdivision of the HEALPix coordinate system using quadtrees. Compared to other parameterizations, the scheme avoids singularities ...
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ISBN:
(纸本)9783939897460
We present an interactive spherical terrain rendering system employing a hierarchical subdivision of the HEALPix coordinate system using quadtrees. Compared to other parameterizations, the scheme avoids singularities and allows for efficient fusion of mixed-resolution digital elevation models and imagery. A Level-of-Detail heuristic is used to guarantee both high performance and visual fidelity. Unified treatment of DEM and imagery data is achieved by performing the HEALPix projection within a GPU shader. The system is applied to the exploration of Mars, using both MOLA (NASA) and HRSC (German Aerospace Center) data sets.
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