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检索条件"机构=Wearable Computer Lab"
78 条 记 录,以下是1-10 订阅
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Counting on AR: EEG responses to incongruent information with real-world context
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computers in Biology and Medicine 2025年 185卷 109483-109483页
作者: Wimmer, Michael Pepicelli, Alex Volmer, Ben ElSayed, Neven Cunningham, Andrew Thomas, Bruce H. Müller-Putz, Gernot R. Veas, Eduardo E. Know Center Research GmbH Graz Austria Institute of Neural Engineering Graz University of Technology Graz Austria Wearable Computer Lab University of South Australia AdelaideSA Australia BioTechMed Graz Austria Institute of Interactive Systems and Data Science Graz University of Technology Graz Austria
Augmented Reality (AR) technologies enhance the real world by integrating contextual digital information about physical entities. However, inconsistencies between physical reality and digital augmentations, which may ... 详细信息
来源: 评论
Strollytelling: Coupling Animation with Physical Locomotion to Explore Immersive Data Stories  25
Strollytelling: Coupling Animation with Physical Locomotion ...
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Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems
作者: Radhika Pankaj Jain Adam Drogemuller Kadek Ananta Satriadi Ross Smith Andrew Cunningham IVE University of South Australia Adelaide South Australia Australia IVE University of South Australia Mawson Lakes South Australia Australia Monash University Melbourne Australia Wearable Computer Lab University of South Australia Mawson Lakes SA Australia University of South Australia Adelaide Australia
来源: 评论
Continuous Dial User Interaction to Reduce Task Complexity in Designing Physical User Interfaces in Spatial Augmented Reality  27
Continuous Dial User Interaction to Reduce Task Complexity i...
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27th International Conference on Artificial Reality and Telexistence and 22nd Eurographics Symposium on Virtual Environments, ICAT-EGVE 2017
作者: Stone, D. Thomas, B.H. University of South Australia Wearable Computer Lab
This paper presents an investigation into the use of continuous physical dial interaction to specify the placement of controls on designs of physical interfaces. The designs are projected on white substrates with Spat... 详细信息
来源: 评论
MaskWarp: Visuo-Haptic Illusions in Mixed Reality using Real-time Video Inpainting
MaskWarp: Visuo-Haptic Illusions in Mixed Reality using Real...
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2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023
作者: Matthews, Brandon J. Reichherzer, Carolin Thomas, Bruce H. Smith, Ross T. University of South Australia Wearable Computer Lab Australia
We present MaskWarp, a novel approach to enable haptic retargeting and other visuo-haptic illusions in video see-through (VST) mixed reality (MR). Virtual reality provides a unique ability to shift where users perceiv... 详细信息
来源: 评论
HORUS EYE: See the Invisible Bird and Snake Vision for Augmented Reality Information Visualization  15
HORUS EYE: See the Invisible Bird and Snake Vision for Augme...
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15th Adjunct IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016
作者: Elsayed, Neven A. M. Smith, Ross T. Thomas, Bruce H. Wearable Computer Lab University of South Australia Australia
This paper presents a novel technique, called Horus Eye, for augmented reality information visualization. 'Horus', the famous deity in ancient Egyptian mythology, inspires this visualization technique, which i... 详细信息
来源: 评论
Performance improvement using data tags for handheld spatial augmented reality  14
Performance improvement using data tags for handheld spatial...
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20th ACM Symposium on Virtual Reality Software and Technology, VRST 2014
作者: Irlitti, Andrew Von Itzstein, Stewart Smith, Ross T. Thomas, Bruce H. Wearable Computer Lab University of South Australia Australia
Mobile devices such as some recent phones are now fitted with projection capabilities that support Spatial Augmented Reality (SAR) and require investigation to uncover new interaction possibilities. This paper present... 详细信息
来源: 评论
Immersive Visualisation of Geo-Temporal Narratives in Law Enforcement
Immersive Visualisation of Geo-Temporal Narratives in Law En...
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2018 International Symposium on Big Data Visual and Immersive Analytics, BDVA 2018
作者: Cunningham, Andrew Walsh, James Thomas, Bruce Wearable Computer Lab University of South Australia Adelaide Australia
Recent advances in virtual reality technologies enable high-fidelity exploration of data in immersive environments. This is advantageous for professional applications of high-dimensional datasets (such as geo-temporal... 详细信息
来源: 评论
Design and Impressions of a Multi-User Tabletop Interaction Device
Design and Impressions of a Multi-User Tabletop Interaction ...
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11th Australasian User Interface Conference, AUIC 2010
作者: Cunningham, Andrew Close, Ben Thomas, Bruce Hutterer, Peter Wearable Computer Lab School of Computer and Information Science University of South Australia Australia
TableMouse is a cursor manipulation device designed specifically for multiple users interacting on large tabletop surface. TableMouse tracks position, height, orientation, button state, and unique identification. It i... 详细信息
来源: 评论
Augmenting Image Plane AR 3D Interactions for wearable computers
Augmenting Image Plane AR 3D Interactions for Wearable Compu...
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10th Australasian User Interface Conference, AUIC 2009
作者: Hoang, Thuong N. Porter, Shane R. Thomas, Bruce H. Wearable Computer Lab School of Computer and Information Science University of South Australia Australia
This paper presents a set of large object manipulation techniques implemented in a wearable augmented reality computer system that are optimised for the outdoor setting. These techniques supplement the current image p... 详细信息
来源: 评论
Tangible Braille Plot: Tangibly Exploring Geo-Temporal Data in Virtual Reality
Tangible Braille Plot: Tangibly Exploring Geo-Temporal Data ...
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2018 International Symposium on Big Data Visual and Immersive Analytics, BDVA 2018
作者: Walsh, James Cunningham, Andrew Smith, Ross Thomas, Bruce Wearable Computer Lab University of South Australia AdelaideSA Australia
Despite the resurgence of virtual reality (VR), the primary method of interacting with the environment is using generic controllers. Given the often-purpose-built nature of applications within VR, this is surprising, ... 详细信息
来源: 评论