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检索条件"机构=ZJU-Tencent Game and Intelligent Graphics Innovation Technology"
12 条 记 录,以下是1-10 订阅
排序:
A Locality-based Neural Solver for Optical Motion Capture  23
A Locality-based Neural Solver for Optical Motion Capture
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2023 SIGGRAPH Asia 2023 Conference Papers, SA 2023
作者: Pan, Xiaoyu Zheng, Bowen Jiang, Xinwei Xu, Guanglong Gu, Xianli Li, Jingxiang Kou, Qilong Wang, He Shao, Tianjia Zhou, Kun Jin, Xiaogang State Key Lab of Cad and Cg Zhejiang University Hangzhou China ZJU-Tencent Game and Intelligent Graphics Innovation Technology Joint Lab Hangzhou China Tencent Games Digital Content Technology Center Shanghai China Co. Ltd Shenzhen China London United Kingdom
We present a novel locality-based learning method for cleaning and solving optical motion capture data. Given noisy marker data, we propose a new heterogeneous graph neural network which treats markers and joints as d... 详细信息
来源: 评论
3DPortraitGAN: Learning One-Quarter Headshot 3D GANs from a Single-View Portrait Dataset with Diverse Body Poses
arXiv
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arXiv 2023年
作者: Wu, Yiqian Xu, Hao Tang, Xiangjun Fu, Hongbo Jin, Xiaogang State Key Lab of CAD&CG Zhejiang University China City University of Hong Kong China ZJU-Tencent Game and Intelligent Graphics Innovation Technology Joint Lab China
3D-aware face generators are typically trained on 2D real-life face image datasets that primarily consist of near-frontal face data, and as such, they are unable to construct one-quarter headshot 3D portraits with com... 详细信息
来源: 评论
LPFF: A Portrait Dataset for Face Generators Across Large Poses
arXiv
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arXiv 2023年
作者: Wu, Yiqian Zhang, Jing Fu, Hongbo Jin, Xiaogang State Key Lab of Cad&cg Zhejiang University China ZJU-Tencent Game and Intelligent Graphics Innovation Technology Joint Lab China City University of Hong Kong Hong Kong
The creation of 2D realistic facial images and 3D face shapes using generative networks has been a hot topic in recent years. Existing face generators exhibit exceptional performance on faces in small to medium poses ... 详细信息
来源: 评论
RoMo: A Robust Solver for Full-body Unlabeled Optical Motion Capture
arXiv
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arXiv 2024年
作者: Pan, Xiaoyu Zheng, Bowen Jiang, Xinwei Zeng, Zijiao Kou, Qilong Wang, He Jin, Xiaogang State Key Lab of CAD & CG Zhejiang University China ZJU-Tencent Game and Intelligent Graphics Innovation Technology Joint Lab China Tencent Games Digital Content Technology Center China Co. LTD China Department of Computer Science UCL Centre for Artificial Intelligence University College London United Kingdom
Optical motion capture (MoCap) is the "gold standard" for accurately capturing full-body motions. To make use of raw MoCap point data, the system labels the points with corresponding body part locations and ... 详细信息
来源: 评论
A Locality-based Neural Solver for Optical Motion Capture
arXiv
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arXiv 2023年
作者: Pan, Xiaoyu Zheng, Bowen Jiang, Xinwei Xu, Guanglong Gu, Xianli Li, Jingxiang Kou, Qilong Wang, He Shao, Tianjia Zhou, Kun Jin, Xiaogang State Key Lab of CAD & CG Zhejiang University ZJU-Tencent Game and Intelligent Graphics Innovation Technology Joint Lab Hangzhou China Tencent Games Digital Content Technology Center Shanghai China Co. LTD Shenzhen China London United Kingdom
We present a novel locality-based learning method for cleaning and solving optical motion capture data. Given noisy marker data, we propose a new heterogeneous graph neural network which treats markers and joints as d... 详细信息
来源: 评论
Decoupling Contact for Fine-Grained Motion Style Transfer
arXiv
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arXiv 2024年
作者: Tang, Xiangjun Wu, Linjun Wang, He Wu, Yiqian Hu, Bo Li, Songnan Gong, Xu Liao, Yuchen Kou, Qilong Jin, Xiaogang State Key Lab of CAD&CG Zhejiang University China Department of Computer Science UCL Centre for Artificial Intelligence University College London United Kingdom Tencent Technology Co. Ltd. China State Key Lab of CAD&CG Zhejiang University ZJU-Tencent Game and Intelligent Graphics Innovation Technology Joint Lab China
Motion style transfer changes the style of a motion while retaining its content and is useful in computer animations and games. Contact is an essential component of motion style transfer that should be controlled expl... 详细信息
来源: 评论
Real-time Controllable Motion Transition for Characters
arXiv
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arXiv 2022年
作者: Tang, Xiangjun Wang, He Hu, Bo Gong, Xu Yi, Ruifan Kou, Qilong Jin, Xiaogang State Key Lab of CAD&CG Zhejiang University ZJU-Tencent Game and Intelligent Graphics Innovation Technology Joint Lab China University of Leeds United Kingdom Co. Ltd. China
Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: qu... 详细信息
来源: 评论
Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networks
arXiv
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arXiv 2022年
作者: Pan, Xiaoyu Mai, Jiaming Jiang, Xinwei Tang, Dongxue Li, Jingxiang Shao, Tianjia Zhou, Kun Jin, Xiaogang Manocha, Dinesh University of Maryland United States Tencent NExT Studios China State Key Lab of CAD&CG Zhejiang University ZJU-Tencent Game and Intelligent Graphics Innovation Technology Joint Lab China State Key Lab of CAD&CG Zhejiang University China
We present a learning algorithm that uses bone-driven motion networks to predict the deformation of loose-fitting garment meshes at interactive rates. Given a garment, we generate a simulation database and extract vir... 详细信息
来源: 评论
Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networks  22
Predicting Loose-Fitting Garment Deformations Using Bone-Dri...
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ACM SIGGRAPH 2022 Conference Proceedings
作者: Xiaoyu Pan Jiaming Mai Xinwei Jiang Dongxue Tang Jingxiang Li Tianjia Shao Kun Zhou Xiaogang Jin Dinesh Manocha State Key Lab of CAD&CG Zhejiang Univerisity China and ZJU-Tencent Game and Intelligent Graphics Innovation Technology Joint Lab China Tencent NExT Studios China State Key Lab of CAD&CG Zhejiang Univerisity China University of Maryland United States of America
We present a learning algorithm that uses bone-driven motion networks to predict the deformation of loose-fitting garment meshes at interactive rates. Given a garment, we generate a simulation database and extract vir... 详细信息
来源: 评论
FASTSWARM: A data-driven framework for real-time flying insect swarm simulation
FASTSWARM: A data-driven framework for real-time flying inse...
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作者: Xiang, Wei Yao, Xinran Wang, He Jin, Xiaogang State Key Lab of CAD&CG Zhejiang University Hangzhou China School of Computing University of Leeds Leeds United Kingdom ZJU-Tencent Game and Intelligent Graphics Innovation Technology Joint Lab Hangzhou China
Insect swarms are common phenomena in nature and therefore have been actively pursued in computer animation. Realistic insect swarm simulation is difficult due to two challenges: high-fidelity behaviors and large scal... 详细信息
来源: 评论