作者:
JOHNSON, RSTHE AUTHOR:is currently the Head of the Ship Concepts Development Group
Ship Design & Integration Directorate Naval Sea Systems Command (NAVSEA). He has been employed by NAVSEA and its predecessor organizations for over twenty years. He is a graduate of Webb Institute of Naval Architecture from which he received his B.S. degree in 1959. Following his completion of graduate studies. he received his M.S. degree from The George Washington University and later in 1966 his Doctor of Engineering degree from the University of California at Berkeley. Dr. Johnson held responsible positions involving all types of overall ship design. hydrodynamics research management. and computer-aided design before being selected to be Head of the Advanced Design Division in 1970. In 1979. he was selected to be Deputy Director. Ship Concepts Development Group responsible for Ship Specifications. Engineering Standards. Systems Engineering and Advanced Ship Design. He has been a member of ASNE since 1969.
The history of the U.S. Naval Ship Design Process is traced over the last 50 years. Descriptions of the products of design are presented for several points in time. Associated organizational changes are traced. Some e...
The history of the U.S. Naval Ship Design Process is traced over the last 50 years. Descriptions of the products of design are presented for several points in time. Associated organizational changes are traced. Some explanation of the various changes is offered and recommendations for the future are made.
This paper presents an integrated approach to computer-Aided Ship Design for U.S. Navy preliminary and contract design. An integrated Hull Design System (HDS), currently under development by the Hull group of the Nava...
This paper presents an integrated approach to computer-Aided Ship Design for U.S. Navy preliminary and contract design. An integrated Hull Design System (HDS), currently under development by the Hull group of the Naval Sea systems Command (NAVSEA 32). is the vehicle for the discussion. This paper is directed toward practicing ship design professionals and the managers of the ship design process. Primary emphasis of this paper, and of the development effort currently under way, is on aiding ship design professionals in their work. Focus is on integration and management control of the extremely complex set of processes which make up naval ship design. The terminology of the Ship Designer and Design Manager is used. The reader needs no familiarity with the technologies of computer science.
This paper explores the concept of an underwater robot manipulator mounted on an unmanned submersible for the purpose of doing some undersea tasks of interest to the U.S. Navy. The robot concept is compared with other...
We have derived an efficient and general algorithm for optimal quantization and applied it to the important, but neglected Rayleigh random variable. The optimal quantization range and output levels for the distortion ...
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We have derived an efficient and general algorithm for optimal quantization and applied it to the important, but neglected Rayleigh random variable. The optimal quantization range and output levels for the distortion criterion of minimum mean squared error have been calculated and tabulated for numbers of output levels from 1 to 64. We also compute and report the corresponding distortions and output entropies. For the sake of comparison, we also calculate and tabulate level spacings, minimum errors, and entropies for the optimal uniform (equal step size) quantization of the Rayleigh density. Distortion-rate curves are presented for uncoded and entropy coded quantizer outputs and compared with the distortion-rate function. We judge that these results will be useful to workers in the fields of optical holography, image processing, and communications.
Analysis techniques which take advantage of the structural properties of large-scale electrical networks are discussed. Exact macromodels of a subnetwork are defined and a sufficient condition on the subnetwork equati...
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This paper provides a description of the programming language Pascal. It has been published to enable those without easy access to the official BSI ‘draft for comment’ to comment on the description.
This paper provides a description of the programming language Pascal. It has been published to enable those without easy access to the official BSI ‘draft for comment’ to comment on the description.
The Shipboard Integrated Processing And Display System (SHINPADS) Serial Data Bus is a high speed digital interconnect system designed to provide a real time data bus communication facility for Naval Electronic System...
The AN/UYK‐502 Microcomputer is a full‐scale, general‐purpose 16‐bit militarized computer designed to emmulate the AN/UYK‐20 and AN/AYK‐14, and to be implemented in a shipboard system employing distributed syste...
The multitude of computer input-output devices currently marketed, and their decreasing cost, often raises problems of transfer of information between different media. These are aggravated by the ready availability of...
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The multitude of computer input-output devices currently marketed, and their decreasing cost, often raises problems of transfer of information between different media. These are aggravated by the ready availability of low-cost processing power in the form of mini- and micro-computers, which encourage the development of many separate computer configurations, each with their own input-output facilities. Processor-processor links using existing input-output channels constitute a cheap and simple way of overcoming these incompatibilities. This paper discusses the software and hardware technology for handling such links, placing emphasis on simple, easily-implementable protocols and hardware rather than on maximum bandwidth utilization and automatic error correction.
This paper describes some of the experiences with CHUTE (Chess, University of Toronto, engineering), an "easily" modifiable chess playing program. The basic characteristics of the program are discussed. The ...
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ISBN:
(纸本)9781450339216
This paper describes some of the experiences with CHUTE (Chess, University of Toronto, engineering), an "easily" modifiable chess playing program. The basic characteristics of the program are discussed. The game tree look-ahead procedure used in the program does not employ a static position analysis, but selects the best path strictly on the basis of dynamic move analysis. A brief discussion of heuristics is given, along with some of the problems encountered in their implementation. The program has an opening book designed to take other chess playing programs out of their books.
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