A hierarchical structure is a stack of successively reduced image representations. Each basic element of a hierarchical structure is the father of a set of elements in the level below. The transitive closure of this f...
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An algorithm for the automatic construction of a 3d model of archaeological vessels using two different 3d algorithms is presented. In archeology the determination of the exact volume of arbitrary vessels is of import...
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An algorithm for the automatic construction of a 3d model of archaeological vessels using two different 3d algorithms is presented. In archeology the determination of the exact volume of arbitrary vessels is of importance since this provides information about the manufacturer and the usage of the vessel. To acquire the 3d shape of objects with handles is complicated, since occlusions of the object's surface are introduced by the handle and can only be resolved by taking multiple views. Therefore, the 3d reconstruction is based on a sequence of images of the object taken from different viewpoints with two different algorithms; shape from silhouette and shape from structured light. The output of both algorithms are then used to construct a single 3d model. Results of the algorithm developed are presented for both synthetic and real input images.
Classification and reconstruction of archaeological fragments is based on the profile, which is the cross-section of the fragment in the direction of the rotational axis of symmetry. In order to segment the profile in...
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Classification and reconstruction of archaeological fragments is based on the profile, which is the cross-section of the fragment in the direction of the rotational axis of symmetry. In order to segment the profile into primitives like rim, wall, and base, rules based on expert knowledge are created. The input data for the estimation of the profile is a set of points produced by the acquisition system. A function fitting this set is constructed and later on processed to find the characteristic points necessary to classify the original fragment. The one we propose is based on B-splines or bell-shaped splines.
In this paper we deal with performance improvement of robust PCA algorithms by replacing regular subsampling of images by an irregular image pyramid adapted to the expected image content. The irregular pyramid is a st...
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Classification and reconstruction of archaeological fragments is based on the profile, which is the cross-section of the fragment in the direction of the rotational axis of symmetry. In order to segment the profile in...
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An algorithm for the automatic construction of a 3d model of archaeological vessels using two different 3d algorithms is presented. In archeology the determination of the exact volume of arbitrary vessels is of import...
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We present a new method to determine contraction kernels for the construction of graph pyramids. The new method works with undirected graphs and yields a reduction factor of at least 2.0. This means that with our meth...
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head detection is an important, but difficult task, if no restrictions such as static illumination, frontal face appearance or uniform background can be assumed. We present a system that is able to perform head detect...
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Methods for mobile robot localization that use eigenspaces of panoramic snapshots of the environment are in general sensitive to changes in the illumination of the environment. Therefore, we propose an approach which ...
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Methods for mobile robot localization that use eigen spaces of panoramic snapshots of the environment are in general sensitive to changes in the illumination of the environment. Therefore, we propose an approach which...
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