Efficient spectrum-sharing mechanisms are crucial to alleviate the bandwidth limitation in wireless networks. In this paper, we consider the following question: can free spectrum be shared efficiently? We study this p...
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Efficient spectrum-sharing mechanisms are crucial to alleviate the bandwidth limitation in wireless networks. In this paper, we consider the following question: can free spectrum be shared efficiently? We study this problem in the context of 802.11 or WiFi networks. Each access point (AP) in a WiFi network must be assigned a channel for it to service users. There are only finitely many possible channels that can be assigned. Moreover, neighboring access points must use different channels so as to avoid interference. Currently these channels are assigned by administrators who carefully consider channel conflicts and network loads. Channel conflicts among APs operated by different entities are currently resolved in an ad hoc manner (i.e., not in a coordinated way) or not resolved at all. We view the channel assignment problem as a game, where the players are the service providers and APs are acquired sequentially. We consider the price of anarchy of this game, which is the ratio between the total coverage of the APs in the worst Nash equilibrium of the game and what the total coverage of the APs would be if the channel assignment were done optimally by a central authority. We provide bounds on the price of anarchy depending on assumptions on the underlying network and the type of bargaining allowed between service providers. The key tool in the analysis is the identification of the Nash equilibria with the solutions to a maximal coloring problem in an appropriate graph. We relate the price of anarchy of these games to the approximation factor of local optimization algorithms for the maximum k-colorable subgraph problem. We also study the speed of convergence in these games.
This paper considers the following geometric optimization problem: Input is a matrix R=(r (ij) ). Each entry r (ij) represents a radius of a disc with its center at (i,j) in the plane. We want to choose discs in such ...
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This paper considers the following geometric optimization problem: Input is a matrix R=(r (ij) ). Each entry r (ij) represents a radius of a disc with its center at (i,j) in the plane. We want to choose discs in such a way that the total area covered by exactly one disc is maximized. This problem is closely related to digital halftoning, a technique to convert a continuous-tone image into a binary image for printing. An exact algorithm is given for the one-dimensional version of the problem while approximation algorithms are given for the two-dimensional one. The approximation algorithms are verified to be satisfactory in practice through experiments in applications to digital halftoning.
This paper studies the minimization of total weighted completion time in the relocation problem on a single machine. The relocation problem, formulated from an area redevelopment project, can be treated as a resource-...
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This paper studies the minimization of total weighted completion time in the relocation problem on a single machine. The relocation problem, formulated from an area redevelopment project, can be treated as a resource-constrained scheduling problem. In this paper, we show four special cases to be NP-hard in the strong sense. Problem equivalence between the unit-weighted case and the UET (unit-execution-time) case is established. For two further restricted special cases, we present a polynomial time approximation algorithm and show its performance ratio to be 2.
We present a simple randomized algorithmic framework for connected facility location problems. The basic idea is as follows: We run a black-box approximation algorithm for the unconnected facility location problem, ra...
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We present a simple randomized algorithmic framework for connected facility location problems. The basic idea is as follows: We run a black-box approximation algorithm for the unconnected facility location problem, randomly sample the clients, and open the facilities serving sampled clients in the approximate solution. Via a novel analytical tool, which we term core detouring, we show that this approach significantly improves over the previously best known approximation ratios for several NP-hard network design problems. For example, we reduce the approximation ratio for the connected facility location problem from 8.55 to 4.00 and for the single-sink rent-or-buy problem from 3.55 to 2.92. The mentioned results can be derandomized at the expense of a slightly worse approximation ratio. The versatility of our framework is demonstrated by devising improved approximation algorithms also for other related problems. (C) 2010 Elsevier Inc. All rights reserved.
We consider the problem of finding most balanced cuts among minimum st-edge cuts and minimum st-vertex cuts, for given vertices s and t, according to different balance criteria. For edge cuts |S, (S) over bar| we seek...
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We consider the problem of finding most balanced cuts among minimum st-edge cuts and minimum st-vertex cuts, for given vertices s and t, according to different balance criteria. For edge cuts |S, (S) over bar| we seek to maximize mini{|S|, |(S) over bar|}. For vertex cuts C of G we consider the objectives of (i) maximizing min{|S|, |T|}, where {S, T} is a partition of V(G)\C with s is an element of S, t is an element of T and |S, T| = aleph, (ii) minimizing the order of the largest component of G - C, and (iii) maximizing the order of the smallest component of G - C. All of these problems are NP-hard. We give a PTAS for the edge cut variant and for (i). These results also hold for directed graphs. We give a 2-approximation for (ii), and show that no non-trivial approximation exists for (iii) unless P = NP. To prove these results we show that we can partition the vertices of G, and define a partial order on the subsets of this partition, such that ideals of the partial order correspond bijectively to minimum st-cuts of G. This shows that the problems are closely related to Uniform Partially Ordered Knapsack (UPOK), a variant of POK where element utilities are equal to element weights. Our algorithm is also a PTAS for special types of UPOK instances. (C) 2009 Elsevier B.V. All rights reserved.
The problem of clustering fingerprint vectors with missing values is an interesting problem in Computational Biology that has been proposed in Figueroa et al. (J. Comput. Biol. 11(5):887-901, 2004). In this paper we s...
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The problem of clustering fingerprint vectors with missing values is an interesting problem in Computational Biology that has been proposed in Figueroa et al. (J. Comput. Biol. 11(5):887-901, 2004). In this paper we show some improvements in closing the gaps between the known lower bounds and upper bounds on the approximability of variants of the biological problem. Moreover, we have studied two additional variants of the original problem proposed in Figueroa et al. (Proc. 11th Computing: The Australasian Theory Symposium (CATS), CRPIT, vol. 41, pp. 57-60, 2005). We prove that all such problems are APX-hard even when each fingerprint contains only two unknown positions and we present a greedy algorithm that has constant approximation factors for these variants. Despite the hardness of these restricted versions of the problem, we show that the general clustering problem on an unbounded number of missing values such that they occur for every fixed position of an input vector in at most one fingerprint is polynomial time solvable.
We consider the variant of the minimum vertex cover problem in which we require that the cover induces a connected subgraph. We give new approximation results for this problem in dense graphs, in which either the mini...
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We consider the variant of the minimum vertex cover problem in which we require that the cover induces a connected subgraph. We give new approximation results for this problem in dense graphs, in which either the minimum or the average degree is linear. In particular, we prove tight parameterized upper bounds on the approximation returned by Savage's algorithm, and extend a vertex cover algorithm from Kaminski and Zelikovsky to the connected case. The new algorithm approximates the minimum connected vertex cover problem within a factor strictly less than 2 on all dense graphs. All these results are shown to be tight. Finally, we introduce the price of connectivity for the vertex cover problem, defined as the worst-case ratio between the sizes of a minimum connected vertex cover and a minimum vertex cover. We prove that the price of connectivity is bounded by 2/(1 + epsilon) in graphs with average degree epsilon n, and give a family of near-tight examples. (C) 2010 Elsevier B.V. All rights reserved.
The Load Rebalancing Problem (LRP) that reassigns tasks to processors so as to minimize the maximum load arises in the context of dynamic load balancing. Many applications such as on Web based environment, parallel co...
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The Load Rebalancing Problem (LRP) that reassigns tasks to processors so as to minimize the maximum load arises in the context of dynamic load balancing. Many applications such as on Web based environment, parallel computing on clusters can be stated as LRP. Solving LRP successfully would allow us to utilize resources better and achieve better performance. However LRP has been proven to be NP-hard, thus generating the exact solutions in tractable amount of time becomes infeasible when the problems become large. We present a new nature-inspired approximation algorithm based on the Waterflow Particle Mechanics (W-PM) model to compute in parallel approximate efficient solutions for LRPs. Just like other Nature-inspired algorithms (NAs) drawing from observations of physical processes that occur in nature, the W-PM algorithm is inspired by kinematics and dynamics of waterflow. The W-PM algorithm maps the classical LRP to the flow of water flows in channels by corresponding mathematical model in which all water flows flow according to certain defined rules until reaching a stable state. By anti-mapping the stable state, the solution to LRP can be obtained. (C) 2010 Elsevier B.V. All rights reserved.
We present a deterministic kinetic data structure for the facility location problem that maintains a subset of the moving points as facilities such that, at any point of time, the accumulated cost for the whole point ...
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We present a deterministic kinetic data structure for the facility location problem that maintains a subset of the moving points as facilities such that, at any point of time, the accumulated cost for the whole point set is at most a constant factor larger than the optimal cost. In our scenario, each point can change its status between client and facility and moves continuously along a known trajectory in a d-dimensional Euclidean space, where d is a constant. Our kinetic data structure requires O(n(log(d)(n)+ log(nR))) space in total, where R := max(pi is an element of P) f(i).max(pi is an element of P)d(i)/min(pi is an element of P) f(i).min(pi is an element of P) d(i), P = {p(1), p(2), ... , p(n)} is the set of given points, and f(i), d(i) are the maintenance cost and the demand of a point pi, respectively. In case that each trajectory can be described by a bounded degree polynomial, we process O(n(2) log(2)(nR)) events, each requiring O(log(d+1)(n).log(nR)) time and O(log(nR)) status changes.
In this paper, we introduce a new clustering problem in underwater sensor networks, namely minimum average routing path clustering problem (MARPCP). To deal with the high complexity of MARPCP, we relax it to a special...
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In this paper, we introduce a new clustering problem in underwater sensor networks, namely minimum average routing path clustering problem (MARPCP). To deal with the high complexity of MARPCP, we relax it to a special case of minimum weight dominating set problem (MWDSP). We show an existing algorithm for MWDSP can produce an approximate solution for MARPCP. Also, we design a constant factor approximation algorithm for MARPCP, which is much faster than the first method.
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