This book approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order ...
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ISBN:
(纸本)1592002056;1592004652
This book approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order to learn the fundamentals of C++ and game programming basics. There is no programming experience necessary-the book starts at the beginning of C++ and game programming. Therefore, even readers without any previous programming experience can get as much out of the book as anyone else. Beginning C++ Game programming presents a small but complete program for each new concept and a complete game program at the end of each chapter. It then presents readers with a final game project at the end of the book that combines most of the major topics covered. Skillfully written in an easy-to-understand manner, this book is a great place to get started with game programming
XNA Game Studio Express: Developing Games for Windows and the Xbox 360 is the ultimate resource for hobbyists and students who want to write games for Windows and the Xbox 360 game console. Learn how you can create yo...
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ISBN:
(纸本)9781598633689
XNA Game Studio Express: Developing Games for Windows and the Xbox 360 is the ultimate resource for hobbyists and students who want to write games for Windows and the Xbox 360 game console. Learn how you can create your own games using the amazing tools of XNA and Game Studio Express, the free game development tools and APIs from Microsoft, based on the incredibly popular Visual Studio IDE. You'll begin with an introduction to the XNA platform and the Game Studio Express development environment. From there, you'll examine many different game genres and will develop your own working games. You'll also cover writing components and libraries and will develop reusable code that can be plugged into your game projects. Wrap things up with a collection of more advanced topics. To get the most out of this unique guide you will need a working knowledge of programming, but readers with a variety of backgrounds will still benefit from the comprehensive coverage found inside. XNA will turn players into developers, doing for game creation what YouTube and myspace have done for music and video.
Photoshop CS3 for Screen Printers details the features of Photoshop CS3 and explains how to utilize the software in print facilities. This book takes you through the process step-by-step with a number of projects rela...
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ISBN:
(纸本)9781598220360
Photoshop CS3 for Screen Printers details the features of Photoshop CS3 and explains how to utilize the software in print facilities. This book takes you through the process step-by-step with a number of projects relating specifically to the needs of screen printers that range from configuring settings and creating custom background colors to building images with layers and colorizing images.
LightWave v9 Texturing takes you behind the fine art of texturing and surfacing interesting and detailed textures for your 3D objects using LightWave 3D. Texturing and prepping your objects for texturing is a task tha...
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ISBN:
(纸本)9781598220292
LightWave v9 Texturing takes you behind the fine art of texturing and surfacing interesting and detailed textures for your 3D objects using LightWave 3D. Texturing and prepping your objects for texturing is a task that many artists find intimidating and/or confusing. LightWave v9 Texturing breaks down this process and makes it easier to understand by guiding you through LightWave's powerful surfacing toolset, tutorials, and exercises. LightWave v9 now offers a nodal shading system, which is the standard tool in the visual effects industry for the creation of surfaces. This book will show you how easy, yet extremely powerful and flexible this new system is, allowing you to dive in and create great surfaces immediately.
We share our experience of using containers (Docker and Singularity) in computer graphics teaching and research support, as well as the use of the same containers in HPC. We use OpenISS sample containers for this purp...
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ISBN:
(纸本)9798400701528
We share our experience of using containers (Docker and Singularity) in computer graphics teaching and research support, as well as the use of the same containers in HPC. We use OpenISS sample containers for this purpose, containers that are open-source and publicly available.
Unlike many AutoCAD competitors, this book covers all of the basics of Level 1 and Level 2 AutoCAD concepts. It uses "mixed units" e.g., inches, meters, feet, kilometers, etc., to illustrate the myriad drawi...
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ISBN:
(纸本)9780763780043
Unlike many AutoCAD competitors, this book covers all of the basics of Level 1 and Level 2 AutoCAD concepts. It uses "mixed units" e.g., inches, meters, feet, kilometers, etc., to illustrate the myriad drawing and editing tools for this popular application. Use the DVD to set up all the drawing lessons and projects in the text, see all of the book's figures in color, and draw with a trial version of AutoCAD 2010. This comprehensive edition includes 94 "workshops," that complete small projects from concept through actual plotting. Solving all of the workshops will simulate the creation of a "real life" project from beginning to end, without overlooking any of the basic commands and functions in AutoCAD 2010. Key features of the new comprehensive edition: Use all advanced 2D drafting commands; Learn the most important advanced techniques; Create Dynamic Blocks; Create, Edit, Extract & Block Attributes; Use External Reference for team collaboration; Learn all about Sheet Sets; Learn all about CAD Standards checking; Utilize the more advanced layer functions; Use Autodesk Design Review for Markups; Use the Markup Set Manager.
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