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检索条件"主题词=Graphics Programming"
64 条 记 录,以下是21-30 订阅
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Beginning C++ Game programming  1
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丛书名: Game Development Series
2004年
作者: Dawson Mike.
This book approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order ... 详细信息
来源: 评论
XNA Game Studio Express: Developing Games for Windows and the Xbox 360
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2007年
作者: Joseph B Hall
XNA Game Studio Express: Developing Games for Windows and the Xbox 360 is the ultimate resource for hobbyists and students who want to write games for Windows and the Xbox 360 game console. Learn how you can create yo... 详细信息
来源: 评论
Photoshop CS3 for Screen Printers (Wordware Applications Library)
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2007年
作者: Joli Ballew
Photoshop CS3 for Screen Printers details the features of Photoshop CS3 and explains how to utilize the software in print facilities. This book takes you through the process step-by-step with a number of projects rela... 详细信息
来源: 评论
OpenGL ES Game Development (Game Development Series)  1
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丛书名: Premier Press Game Development
2004年
作者: Dave Astle Dave Durnil
来源: 评论
LightWave v9 Texturing (Wordware Game and graphics Library)
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丛书名: Wordware Game and graphics Library
2007年
作者: Angel Nieves
LightWave v9 Texturing takes you behind the fine art of texturing and surfacing interesting and detailed textures for your 3D objects using LightWave 3D. Texturing and prepping your objects for texturing is a task tha... 详细信息
来源: 评论
The use of Containers in OpenGL, ML and HPC for Teaching and Research Support  23
The use of Containers in OpenGL, ML and HPC for Teaching and...
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SIGGRAPH Meeting
作者: Mokhov, Serguei A. Llewellyn, Jonathan Meza, Carlos Alarcon Daradkeh, Tariq Roper, Gillian Concordia Univ Montreal PQ Canada
We share our experience of using containers (Docker and Singularity) in computer graphics teaching and research support, as well as the use of the same containers in HPC. We use OpenISS sample containers for this purp... 详细信息
来源: 评论
The Official Luxology modo Guide  1
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2006年
作者: Daniel M. Ablan
来源: 评论
Animating real-time game characters  1
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丛书名: Game Development Series
2002年
作者: Paul Steed.
来源: 评论
Learn Vertex and Pixel Shader programming with DirectX®9  illustrated edition
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2004年
作者: James C. Leiterman
来源: 评论
AutoCAD 2010 Essentials, Comprehensive Edition  1; Comprehensive
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2009年
作者: Munir Hamad
Unlike many AutoCAD competitors, this book covers all of the basics of Level 1 and Level 2 AutoCAD concepts. It uses "mixed units" e.g., inches, meters, feet, kilometers, etc., to illustrate the myriad drawi... 详细信息
来源: 评论