This book approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order ...
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ISBN:
(纸本)1592002056;1592004652
This book approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order to learn the fundamentals of C++ and game programming basics. There is no programming experience necessary-the book starts at the beginning of C++ and game programming. Therefore, even readers without any previous programming experience can get as much out of the book as anyone else. Beginning C++ Game programming presents a small but complete program for each new concept and a complete game program at the end of each chapter. It then presents readers with a final game project at the end of the book that combines most of the major topics covered. Skillfully written in an easy-to-understand manner, this book is a great place to get started with game programming
Photoshop CS3 for Screen Printers details the features of Photoshop CS3 and explains how to utilize the software in print facilities. This book takes you through the process step-by-step with a number of projects rela...
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ISBN:
(纸本)9781598220360
Photoshop CS3 for Screen Printers details the features of Photoshop CS3 and explains how to utilize the software in print facilities. This book takes you through the process step-by-step with a number of projects relating specifically to the needs of screen printers that range from configuring settings and creating custom background colors to building images with layers and colorizing images.
LightWave v9 Texturing takes you behind the fine art of texturing and surfacing interesting and detailed textures for your 3D objects using LightWave 3D. Texturing and prepping your objects for texturing is a task tha...
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ISBN:
(纸本)9781598220292
LightWave v9 Texturing takes you behind the fine art of texturing and surfacing interesting and detailed textures for your 3D objects using LightWave 3D. Texturing and prepping your objects for texturing is a task that many artists find intimidating and/or confusing. LightWave v9 Texturing breaks down this process and makes it easier to understand by guiding you through LightWave's powerful surfacing toolset, tutorials, and exercises. LightWave v9 now offers a nodal shading system, which is the standard tool in the visual effects industry for the creation of surfaces. This book will show you how easy, yet extremely powerful and flexible this new system is, allowing you to dive in and create great surfaces immediately.
We share our experience of using containers (Docker and Singularity) in computer graphics teaching and research support, as well as the use of the same containers in HPC. We use OpenISS sample containers for this purp...
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ISBN:
(纸本)9798400701528
We share our experience of using containers (Docker and Singularity) in computer graphics teaching and research support, as well as the use of the same containers in HPC. We use OpenISS sample containers for this purpose, containers that are open-source and publicly available.
From the Publisher: Approximately 50 to 60% of videogames published this year were written with Direct3D, now called DirectX graphics. With DirectX, programmers are able to expose graphics to their Windows system and ...
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ISBN:
(纸本)0761531912;1417541903
From the Publisher: Approximately 50 to 60% of videogames published this year were written with Direct3D, now called DirectX graphics. With DirectX, programmers are able to expose graphics to their Windows system and create real-time graphics applications. Beginning DirectX graphics programming covers everything that beginning game programmers are hungry to learn about 3D graphics programming using Microsoft's DirectX. You will learn how to use visual effects using multi-texturing bump mapping. Taking users from a history of DirectX graphics and its functionalities to hardcore programming topics such as collision detection and physics modeling, the information contained in this book makes it a must-have tool for any serious game programmer's library.
Introduction to 3D Game programming with DirectX 10 presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct...
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ISBN:
(数字)9781598220537
ISBN:
(纸本)9781598220537
Introduction to 3D Game programming with DirectX 10 presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go on and learn more advanced techniques. The book is divided into three main parts. Part I explains the mathematical tools that will be used throughout this book. Part II shows how to implement fundamental tasks in Direct3D, such as initialization, defining 3D geometry, setting up cameras, creating vertex, pixel, and geometry shaders, lighting, texturing, blending, and stenciling. Part III is largely about applying Direct3D to implement a variety of interesting techniques and special effects, such as working with meshes, terrain rendering, picking, particle systems, environment mapping, normal mapping, shadows, and rendering to textures. The book is designed for intermediate-level C++ programmers who are completely new to Direct3D and game programming, 3D programmers experienced with an API other than Direct3D (e.g., OpenGL), and programmers experienced with previous versions of Direct3D wishing to learn the latest version--Direct3D 10.
Pro OGRE 3D programming is your detailed guide to utilizing the OGRE 3D engine, one of the best-in-breed 3D rendering libraries available. You'll learn what OGRE is, and more importantly, what it is not. OGRE give...
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ISBN:
(纸本)9781590597101
Pro OGRE 3D programming is your detailed guide to utilizing the OGRE 3D engine, one of the best-in-breed 3D rendering libraries available. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation, such as Direct3D or OpenGL. OGRE is available on Windows, Mac OS X, and Linux. It can be utilized to create a variety of 3D-based applications and is commonly used in game creation. This book covers OGRE from obtaining the source to polishing the final product. If you are an aspiring game programmer with beginner/intermediate-level knowledge of game design practices and intermediate-level knowledge of the C++ language, this is the book for you. Familiarity with open source project management tools such as CVS and Subversion will also help you to digest the material. Included with the book is a ready-to-use Utility Toolkit class library useful for jumpstarting OGRE-based programs. You'll also find discussion of OGRE's capabilities from the perspective of a content creator, not just a programmer. The content of this book was reviewed prior to publication by Steve Streeting, founder and lead developer of the OGRE 3D project.
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