Expand your digital art possibilities with Poser Pro and Photoshop CS4! If you are a digital artist who has been frustrated with the limitations and confusing interfaces of 3D software products in the past, "The ...
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ISBN:
(纸本)9781598634310
Expand your digital art possibilities with Poser Pro and Photoshop CS4! If you are a digital artist who has been frustrated with the limitations and confusing interfaces of 3D software products in the past, "The Art of Poser and Photoshop: The Official Guide" will show you how to harness the dynamic capabilities of both Poser and Photoshop to create fascinating and unique imagery. Using Poser Pros intuitive approach and its extensive library of characters, props, and environments you can focus on the creative aspects of 3D modeling. Then, using the sophisticated functionality of Photoshop CS4, you can enhance and perfect your creation, adding texture, animating layers, applying light, and more. Every chapter features full-color tutorials to guide you through the process of using each product to create an imaginative work of art from beginning to end. And all images used in the tutorials are available for download on the books companion website. Get ready to maximize your artistic vision with "The Art of Poser and Photoshop: The Official Guide!"
ZBrush is an unparalleled must-have tool in the world of digital sculpting. This book goes into great depth not only about how and why ZBrush works, but also how to master both ZBrush and digital sculpting. All aspect...
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ISBN:
(纸本)9781598220599
ZBrush is an unparalleled must-have tool in the world of digital sculpting. This book goes into great depth not only about how and why ZBrush works, but also how to master both ZBrush and digital sculpting. All aspects of the program are covered in detail and broken up into easy to understand sections. Essential ZBrush features many projects covering organic models and character pipelines, and non-organic hard surface walk-throughs. This book is suitable for all skill levels and covers something for every stage of a digital sculptor's development in ZBrush. Beginners learn the basics of ZBrush as well as digital sculpting and progress through both theory and projects to an advanced level. Upon completion of the book, readers will have the ability to produce detailed high quality digital sculpts.
From the Publisher: Microsoft DirectX is an advanced suite of multimedia APIs built directly into Microsoft Windows operating systems. DirectX provides a standard development platform for Windows-based PCs by enabling...
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ISBN:
(纸本)9781590590812
From the Publisher: Microsoft DirectX is an advanced suite of multimedia APIs built directly into Microsoft Windows operating systems. DirectX provides a standard development platform for Windows-based PCs by enabling software developers to access specialized hardware features without having to write hardware-specific code. DirectX was first introduced in 1995 and is the recognized standard for multimedia application development on the Windows platform."Introduction to 3D Game Engine Design Using DirectX 9 and C#" will illustrate the process of creating a simple 3D game engine. During this process many facets of the DirectX 9 software will be demonstrated. The C# language is used to show the power of developing a game using a Rapid Application Development (RAD) language. During the course of the book, readers will learn to develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play.
Subdivision Methods for Geometric Design provides computer graphics students and designers with a comprehensive guide to subdivision methods, including the background information required to grasp underlying concept...
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ISBN:
(数字)9780080498324
ISBN:
(纸本)9781558604469
Subdivision Methods for Geometric Design provides computer graphics students and designers with a comprehensive guide to subdivision methods, including the background information required to grasp underlying concepts, techniques for manipulating subdivision algorithms to achieve specific effects, and a wide array of digital resources on a dynamic companion Web site. Subdivision Methods promises to be a groundbreaking book, important for both advanced students and working professionals in the field of computer *** only book devoted exclusively to subdivision techniquesCovers practical topics including uniform Bezier and B-Spline curves, polyhedral meshes, Catmull-Clark subdivision for quad meshes and objects with sharp creases and pointed verticesA companion website provides example code and concept implementations of subdivision concepts in an interactive Mathematica environment
As the Red Book is known to be the gold standard for OpenGL, the Orange Book is considered to be the gold standard for the OpenGL Shading Language. With Randis extensive knowledge of OpenGL and GLSL, you can be assure...
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ISBN:
(纸本)0321637631;9780321637635
As the Red Book is known to be the gold standard for OpenGL, the Orange Book is considered to be the gold standard for the OpenGL Shading Language. With Randis extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to advanced topics such as the spherical harmonic lighting model and more. David Tommeraasen, CEO/Programmer, Plasma Software This will be the definitive guide for OpenGL shaders; no other book goes into this detail. Rost has done an excellent job at setting the stage for shader development, what the purpose is, how to do it, and how it all fits together. The book includes great examples and details, as well as good additional coverage of 2.0 changes! Jeffery Galinovsky, Director of Emerging Market, Platform Development, Intel Corporation The coverage in this new edition of the book is pitched just right to help many new shader-writers get started, but with enough deep information for the old hands. Marc Olano, Assistant Professor, University of Maryland This is a really great book on GLSLwell written and organized, very accessible, and with good real-world examples and sample code. The topics flow naturally and easily, explanatory code fragments are inserted in very logical places to illustrate concepts, and, all in all, this book makes an excellent tutorial as well as a reference. John Carey, Chief Technology Officer, C.O.R.E. Feature Animation OpenGL Shading Languageprovides a timely, thorough, and entertaining introduction to the only OpenGL ARB-approved high-level shading language in existence. Whether an expert or a novice, there are gems to be discovered throughout the book, and the reference pages will be your constant companion as you dig into the depths of the shading APIs. From algorithms to APIs, this book has you covered. Bob Kuehne, CEO, Blue Newt Software Computer graphics and rendering tech
Unlike many AutoCAD competitors, this book covers only the basics and uses mixed units _ inches, meters, feet, kilometers, etc., to illustrate the myriad drawing and editing tools for this popular application. AutoCAD...
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ISBN:
(纸本)9780763776299
Unlike many AutoCAD competitors, this book covers only the basics and uses mixed units _ inches, meters, feet, kilometers, etc., to illustrate the myriad drawing and editing tools for this popular application. AutoCAD 2010 Essentials includes 21 workshops, that complete small projects _ from concept through actual plotting. Solving all of the workshops will simulate the creation of a real life project from beginning to end, without overlooking any of the basic commands and functions in AutoCAD 2010.
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