Valuable training data is often owned by independent organizations and located in multiple data centers. Most deep learning approaches require to centralize the multi-datacenter data for performance purpose. In practi...
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Indoor-Outdoor scene classification problem have been proposed for almost 20 years and widely applied to general scene classification, image retrieval, image processing and robot application. But there is no consensus...
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ISBN:
(纸本)9781510845541
Indoor-Outdoor scene classification problem have been proposed for almost 20 years and widely applied to general scene classification, image retrieval, image processing and robot application. But there is no consensus on one particular scene classification technique that can solve the Indoor-Outdoor scene classification problem perfectly. As larger image dataset has been developed and machine learning technology especially deep learning based methods achieve remarkable performance in computer vision, we aim to provide guidance and direction for researchers to tackle the Indoor-Outdoor scene classification problem with more powerful and robust solution through concluding the Indoor-Outdoor scene classification approaches which have been proposed in last 20 years. In this paper, we review the Indoor-Outdoor scene classification including feature extraction, classifier and related dataset. Their advantages and disadvantages are discussed. At last we conclude some challenging problems remain unsolved and propose some potential solutions.
Temporal action localization is an important task of computer vision. Though a variety of methods have been proposed, it still remains an open question how to predict the temporal boundaries of action segments precise...
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Many robotic tasks require heavy computation, which can easily exceed the robot's onboard computer capability. A promising solution to address this challenge is outsourcing the computation to the cloud. However, e...
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Ontologies have proven to be useful for capturing and organizing knowledge as a hierarchical set of terms and their relationships. However, curating gene ontology data by hand requires specialized knowledge of certain...
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The application of Support Vector Machine (SVM) over data stream is growing with the increasing real-time processing requirements in classification field, like anomaly detection and real-time image processing. However...
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ISBN:
(纸本)9781538637913
The application of Support Vector Machine (SVM) over data stream is growing with the increasing real-time processing requirements in classification field, like anomaly detection and real-time image processing. However, the dynamic live data with high volume and fast arrival rate in data streams make it challenging to apply SVM in data stream processing. Existing SVM implementations are mostly designed for batch processing and hardly satisfy the efficiency requirement of stream processing for its inherent complexity. To address the challenges, we propose a high efficiency distributed SVM framework over data stream (HDSVM), which consists of two main algorithms, incremental learning algorithm and distributed algorithm. Firstly, we propose a partial support vectors reserving incremental learning algorithm (PSVIL). By selecting a subset of support vectors based on their distances to classification hyperplane instead of the universal set to update SVM, the algorithm achieves lower time overhead while ensuring accuracy. Secondly, we propose a distribution remaining partition and fast aggregation distributed algorithm (DRPFA) for SVM. The real-time data is partitioned based on the original distribution with clustering instead of random partition, and historical support vectors are partitioned based on their distances to the classification hyperplane. The global hyperplane can be obtained by averaging the parameters of local hyperplanes due to the above partition strategy. Extensive experiments on Apache Storm show that the proposed HDSVM achieve lower time overhead and similar accuracy compared with the state-of-art. Speed-up ratio is increased by 2-8 times within 1% accuracy deviation.
In this paper, the effect of floating body effect (FBE) on a single event transient generation mechanism in fully depleted (FD) silicon-on-insulator (SOI) technology is investigated using three-dimensional techn...
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In this paper, the effect of floating body effect (FBE) on a single event transient generation mechanism in fully depleted (FD) silicon-on-insulator (SOI) technology is investigated using three-dimensional technology computer-aided design (3D- TCAD) numerical simulation. The results indicate that the main SET generation mechanism is not carder drift/diffusion but floating body effect (FBE) whether for positive or negative channel metal oxide semiconductor (PMOS or NMOS). Two stacking layout designs mitigating FBE are investigated as well, and the results indicate that the in-line stacking (IS) layout can mitigate FBE completely and is area penalty saving compared with the conventional stacking layout.
The Internet based cyber-physical world has profoundly changed the information environment for the development of artificial intelligence(AI), bringing a new wave of AI research and promoting it into the new era of AI...
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The Internet based cyber-physical world has profoundly changed the information environment for the development of artificial intelligence(AI), bringing a new wave of AI research and promoting it into the new era of AI 2.0. As one of the most prominent characteristics of research in AI 2.0 era, crowd intelligence has attracted much attention from both industry and research communities. Specifically, crowd intelligence provides a novel problem-solving paradigm through gathering the intelligence of crowds to address challenges. In particular, due to the rapid development of the sharing economy, crowd intelligence not only becomes a new approach to solving scientific challenges, but has also been integrated into all kinds of application scenarios in daily life, e.g., online-tooffline(O2O) application, real-time traffic monitoring, and logistics management. In this paper, we survey existing studies of crowd intelligence. First, we describe the concept of crowd intelligence, and explain its relationship to the existing related concepts, e.g., crowdsourcing and human computation. Then, we introduce four categories of representative crowd intelligence platforms. We summarize three core research problems and the state-of-the-art techniques of crowd intelligence. Finally, we discuss promising future research directions of crowd intelligence.
New non-volatile memory (e.g., phase-change memory) provides fast access, large capacity, byteaddressability, and non-volatility features. These features, fast-byte-persistency, will bring new opportunities to fault...
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New non-volatile memory (e.g., phase-change memory) provides fast access, large capacity, byteaddressability, and non-volatility features. These features, fast-byte-persistency, will bring new opportunities to fault tolerance. We propose a fine-grained checkpoint based on non-volatile memory. We extend the current virtual memory manager to manage non-volatile memory, and design a persistent heap with support for fast allocation and checkpointing of persistent objects. To achieve a fine-grained checkpoint, we scatter objects across virtual pages and rely on hardware page-protection to monitor the modifications. In our system, two objects in different virtual pages may reside on the same physical page. Modifying one object would not interfere with the other object. This allows us to monitor and checkpoint objects smaller than 4096 bytes in a fine-grained way. Compared with previous page-grained based checkpoint mechanisms, our new checkpoint method can greatly reduce the data copied at checkpoint time and better leverage the limited bandwidth of non-volatile memory.
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