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检索条件"机构=State Key Laboratory of Virtual Reality Technology&Systems"
1450 条 记 录,以下是1431-1440 订阅
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基于物理频谱的光照模型及在虚拟物理实验中的应用
基于物理频谱的光照模型及在虚拟物理实验中的应用
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第20届全国计算机新科技与计算机教育学术大会
作者: HAO Aimin 郝爱民 YANG Shuolei 杨硕磊 WANG Lili 王莉莉 State Key Laboratory of Virtual Reality Technology and Systems Beihang UniversityBeijing 100191 北京航空航天大学计算机学院虚拟现实技术与系统国家重点实验室 北京100191
真实感图形生成通常采用的经典光照模型难以表达一些特定的光学现象。本文给出了一种基于物理频谱的光照模型,光源颜色不使用RGB值表示,而是采用其物理特性即频谱表示,并根据CIE提供的函数,设计了一种基于图形处理单元(GPU)的高效... 详细信息
来源: 评论
Complements to the Online Phase in the Horus System
Complements to the Online Phase in the Horus System
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ISECS International Colloquium on Computing, Communication, Control, and Management, CCCM
作者: Chengxiao Fang Xiaohui Liang State Key Laboratory of Virtual Reality Technology and Systems Beihang University China
Horus is an RF-based location determination system. It is currently implemented in the context of 802.11 wireless LANs. The system uses the signal strength returned from the access points to infer the user location. T... 详细信息
来源: 评论
Physically-based detail-preserving algorithm for real-time deformation
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Jisuanji Yanjiu yu Fazhan/Computer Research and Development 2008年 第3期45卷 503-509页
作者: Che, Yinghui Liang, Xiaohui Zhao, Qinping State Key Laboratory of Virtual Reality Technology and Systems Beijing 100083 China School of Computer Science and Engineering Beihang University Beijing 100083 China
Real-time deformation is one of the hot research issues in computer graphics and it is widely used in video games, virtual surgery and virtual reality. However, physically-based deformation can be computationally expe... 详细信息
来源: 评论
Avatar migration mechanism based on cell buffer
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Jisuanji Yanjiu yu Fazhan/Computer Research and Development 2008年 第10期45卷 1654-1661页
作者: Zhou, Zhong Wang, Shaofeng Wu, Wei State Key Laboratory of Virtual Reality Technology and Systems Beihang University Beijing 100083 China School of Computer Science and Technology Beihang University Beijing 100083 China
Avatar migration which changes the resident server of an avatar is an important issue in distributed virtual environment. Existing methods for multi-server DVE (distributed virtual environment) systems mainly conduct ... 详细信息
来源: 评论
Layered iterative load balancing algorithm for distributed virtual environment
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Ruan Jian Xue Bao/Journal of Software 2008年 第9期19卷 2471-2482页
作者: Wang, Shao-Feng Zhou, Zhong Wu, Wei State Key Laboratory of Virtual Reality Technology and Systems Beihang University Beijing 100191 China School of Computer Science and Technology Beihang University Beijing 100191 China
To support large-scale users to share a virtual environment, multi-server architecture is applied to the virtual environment system and each server handles a partition of the virtual environment. The unpredictable mov... 详细信息
来源: 评论
Offset algorithm for Loop subdivision surface with creases
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Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics 2008年 第10期20卷 1261-1265页
作者: Bai, Jie Zhao, Gang Yao, Fusheng State Key Laboratory of Virtual Reality Technology and Systems Beijing 100083 China School of Mechanical Engineering and Automation Beihang University Beijing 100083 China
The different levels of Loop subdivision surfaces could be used as the geometrical models for different procedures of the NC machining. Using the existing algorithms which did not consider the crease or the border, we... 详细信息
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Movement model for battlefield with confrontation characteristic
Movement model for battlefield with confrontation characteri...
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Asia-Pacific Conference on Communications
作者: Junxia Cai Wei Wu State Key Laboratory of Virtual Reality Technology and Systems Department of Computer Beihang University Beijing China
In this paper we propose a mobility model derived from real-time strategy gamepsilas replays which can reflect confrontation & collaboration characteristic of nodes movement in military scenario. This mobility mod... 详细信息
来源: 评论
A Level of Detail Selection Method for Multi-Type Objects Based on The Span of Level Changed
A Level of Detail Selection Method for Multi-Type Objects Ba...
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IEEE Conference on Robotics, Automation and Mechatronics
作者: Zhuo Yu Xiaohui Liang Zhiyu Chen State Key Laboratory of Virtual Reality Technology and Systems School of Computer Science and Engineering Beihang University China
Level of detail (LOD) selection method is a key component in complex scene rendering and is widely used in time-critical systems. Many studies focus their efforts on developing the LOD selection method to deal with th... 详细信息
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A collaborative virtual assembly system based on mobile devices
A collaborative virtual assembly system based on mobile devi...
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Computer systems Architecture Conference (ACSAC), Australasian
作者: Xiaohui Liang Zhiying He Xiaoxiao Wu State Key Laboratory of Virtual Reality Technology and Systems School of Computer Science and Engineering Beihang University Beijing China
Adding mobile devices to virtual environment and using them as interactive tool can enhance mobility and the sense of immersion. This paper researches on how to let multi-users work collaboratively through mobile devi... 详细信息
来源: 评论
A Multilayer Portal Model for Information Grid
A Multilayer Portal Model for Information Grid
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ChinaGrid Annual Conference (ChinaGrid)
作者: Xiaowu Chen Mingji Chen Xixi Luo State Key Laboratory of Virtual Reality Technology and Systems School of Computer Science and Engineering Beihang University Beijing China
Grid portal is the point of access to a grid system, it provides a friendly portal interface for grid users. Most computing grid uses grid portal to facilitate scientists to access computing resources through job subm... 详细信息
来源: 评论